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import time
import collections
import heapq as heap
import sys
f = open("../input/18", "r").readlines()
def neighbours(p):
return [(p[0]+1, p[1]), (p[0]-1, p[1]), \
(p[0], p[1]+1), (p[0], p[1]-1)]
def path(start: tuple, end:tuple, board:dict, keys={}, doors={}, draw_search=False):
''' Find the shortest path between two points '''
if start == end:
return collections.deque()
visited = set()
h = []
heap.heappush(h, (0, start, collections.deque()))
while True:
if len(h) == 0:
print(visited)
return
cur = heap.heappop(h)
for n in neighbours(cur[1]):
if n == end:
cur[2].append(n)
if draw_search:
print(draw(board, path=cur[2], visited=visited))
return cur[2]
if n in visited or n not in board or board[n] == "#":
continue
if n in keys or n in doors:
continue
new_path = collections.deque(cur[2])
new_path.append(n)
visited.add(n)
heap.heappush(h, (cur[0] + 1, n, new_path))
if draw_search:
time.sleep(0.0075)
print(draw(board, keys=keys, doors=doors, path=new_path, visited=visited))
print(end)
print(n)
def avail_keys(map: dict, pos: tuple, keys: dict, visited_keys: set, doors: dict, dead=set(), draw_search=False) -> list:
''' Return a list of tuples consisting of ( dist, pos ) '''
visited = set()
avail = []
q = collections.deque()
q.append((0, pos))
while len(q) != 0:
cur = q.popleft()
if cur[1] in keys and keys[cur[1]] not in visited_keys:
avail.append(cur)
continue
for n in neighbours(cur[1]):
if n in map and map[n] == "#":
continue
if n in dead:
continue
if n in doors and doors[n].lower() not in visited_keys:
continue
if n in visited:
continue
visited.add(n)
q.append((cur[0]+1, n))
if draw_search:
print(draw(map, keys=keys, doors=doors, visited=visited, dead=dead))
print(visited_keys)
time.sleep(0.01)
return avail
def avail_keys_doors(map: dict, pos: tuple, keys: dict, doors: dict, dead=set(), draw_search=False) -> list:
''' Return a list of tuples consisting of ( dist, pos ) '''
visited = set()
avail = []
q = collections.deque()
q.append((0, pos))
while len(q) != 0:
cur = q.popleft()
if cur[1] in keys and cur[1] != pos:
avail.append((cur[0], cur[1], keys[cur[1]]))
continue
if cur[1] in doors and cur[1] != pos:
avail.append((cur[0], cur[1], doors[cur[1]]))
continue
for n in neighbours(cur[1]):
if n in map and map[n] == "#":
continue
if n in dead:
continue
if n in visited:
continue
visited.add(n)
q.append((cur[0]+1, n))
if draw_search:
print(draw(map, keys=keys, doors=doors, visited=visited, dead=dead))
print(visited_keys)
time.sleep(0.01)
return avail
def draw(map, pos=None, keys={}, doors={}, path={}, visited={}, dead=set()) -> str:
min_x=max_x=min_y=max_y = 0
for p in map:
min_x = min(p[0], min_x)
max_x = max(p[0], max_x)
min_y = min(p[1], min_y)
max_y = max(p[1], max_y)
s = ""
for y in range(min_y-1, max_y+2):
s += "\n"
for x in range(min_x-1, max_x+2):
point = (x, y)
if pos is not None and point == pos:
s += "@"
elif point in keys:
s += keys[point]
elif point in doors:
s += doors[point]
elif point in path:
s += "\u2591"
elif point in visited:
s += "."
elif point in dead:
s += "X"
elif point in map:
if map[point] == "#":
s += "\u2588"
else:
s += " "
else:
s += "."
return s
def pos(s, keys, doors):
for iter in (keys, doors):
for k, v in keys.items():
if s == v:
return k
walls = set()
walkables = set()
map = {}
dead = set() # dead ends, tiles which are effectivly walls
keys = {}
doors = {}
keys_doors = {}
for y in range(len(f)):
for x in range(len(f[y].strip())):
if f[y][x] == "@":
start = (x,y)
map[(x,y)] = "."
elif f[y][x].isalpha():
if f[y][x].isupper():
doors[(x,y)] = f[y][x]
keys_doors[(x,y)] = f[y][x]
else:
keys[(x,y)] = f[y][x]
keys_doors[(x,y)] = f[y][x]
map[(x,y)] = "?"
elif f[y][x] == "#":
map[(x,y)] = "#"
walls.add((x,y))
elif f[y][x] == ".":
map[(x,y)] = "."
walkables.add((x,y))
for _ in range(10):
ends = set()
intersections = set()
for tile in walkables:
num_walls = 0
for n in neighbours(tile):
if n in walls or n in dead:
num_walls += 1
if num_walls == 3:
ends.add(tile)
if num_walls < 2:
intersections.add(tile)
for end in ends:
cur = end
while cur not in intersections and cur not in keys and cur not in doors:
# is normal point
dead.add(cur)
if cur in walkables:
walkables.remove(cur)
for n in neighbours(cur):
if n not in walls and n not in dead:
cur = n
break
paths = {}
start_paths = {}
# GRAPH: {node: [children as tuples with name and distance]}
graph = {}
for ent, s in keys_doors.items():
for avail in avail_keys_doors(map, ent, keys, doors, draw_search=False):
paths[(s, avail[2])] = avail[0]
graph[s] = graph.get(s, []) + [(avail[2], avail[0])]
used = set()
for path in paths:
if (path[1], path[0]) in used:
continue
print(path[0],"--",path[1])
used.add((path[0], path[1]))
for avail in avail_keys(map, start, keys, set(), doors):
start_paths[("@", keys[avail[1]])] = avail[0]
print("start", "->", keys[avail[1]])
print(graph)
h = []
for path, dist in start_paths.items():
visited = []
unlocked = set()
visited.append(path[1])
heap.heappush(h, (dist, path[1], visited, unlocked))
m = 0
while True:
print(cur)
cur = heap.heappop(h)
dist = cur[0]
last = cur[1]
visited = cur[2]
unlocked = cur[3]
if len(unlocked) > m:
m = len(unlocked)
print(m, visited)
if len(unlocked) == len(keys):
break
neighbours = graph[last]
for n in neighbours:
#TODO check if current state has been reached before and skip if it has
# a state is (not really) a set of keys collected (:frozenset) and the current square
if n[0].isupper() and n[0] not in unlocked:
continue
visited = visited.copy()
unlocked = unlocked.copy()
visited.append(n[0])
if n[0].islower():
unlocked.add(n[0].upper())
heap.heappush(h, (dist+n[1], n[0], visited.copy(), unlocked.copy()))
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