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import heapq as heap
import sys
input = open("../input/20", "r").readlines()
def draw(maze, start=None, end=None, portals={}, min_x=0, max_x=0, min_y=0, max_y=0, around=None, visited=set()):
maze = maze.copy()
if start is not None:
maze[start] = "S"
if end is not None:
maze[end] = "E"
if around is not None:
min_x = around[0]-5
max_x = around[0]+5
min_y = around[1]-5
max_y = around[1]+5
if around is None and max_x == 0:
for p in maze:
max_x = max(p[0], max_x)
if around is None and max_y == 0:
for p in maze:
max_y = max(p[1], max_y)
s = ""
for y in range(min_y, max_y+1):
s += "\n"
for x in range(min_x, max_x+1):
p = (x,y)
if around is not None and p == around:
s += "X"
if p in portals:
s += "O"
elif p in visited:
s += "x"
elif p in maze:
s += maze[p]
else:
s += " "
return s
def neighbours(p):
return [(p[0]+1, p[1]), (p[0]-1, p[1]), \
(p[0], p[1]+1), (p[0], p[1]-1)]
maze = {}
walls = set()
tiles = set()
max_x = 0
max_y = 0
for y in range(len(input)):
max_y = max(max_y, y)
for x in range(len(input[y])):
max_x = max(max_x, x)
p = (x,y)
c = input[y][x]
maze[p] = c
if c == "#":
walls.add(p)
elif c == ".":
tiles.add(p)
else:
del maze[p]
print(tiles)
alone_portals = {} # { "JZ" : (25,50) ... }
portal_pairs = {} # { (25,50) : (30,30) ... ] contains reverse as well
portals = set()
found_portals = set()
checked = set()
for y in range(len(input)):
for x in range(len(input[y])):
p = (x,y)
if p in checked:
continue
c = input[y][x]
if c.isalpha():
print(c, "at", p)
# find the other letter
p2 = None
if x < max_x and input[y][x+1].isalpha():
portal = "".join([c, input[y][x+1]])
p2 = (x+1, y)
elif x > 0 and input[y][x-1].isalpha():
portal = "".join([input[y][x-1], c])
p2 = (x-1, y)
elif y < max_y and input[y+1][x].isalpha():
portal = "".join([c, input[y+1][x]])
p2 = (x, y+1)
elif y > 0 and input[y-1][x].isalpha():
portal = "".join([input[y-1][x], c])
p2 = (x, y-1)
if p2 is None:
print("bad label near", p)
sys.exit()
print(portal, "found when checking", p2)
checked.add(p2)
# find the empty space
location = None
for n in neighbours(p) + neighbours(p2):
if n in tiles:
print("found tile at", n)
location = n
if location is None:
print("invalid location near", p)
print(draw(maze, around=p))
if portal == "AA":
start = location
continue
if portal == "ZZ":
end = location
continue
if portal in alone_portals:
portal_pairs[alone_portals[portal]] = location
portal_pairs[location] = alone_portals[portal]
del alone_portals[portal]
continue
if portal in found_portals:
print("found double portal near", p)
print(draw(maze, around=p))
sys.exit()
alone_portals[portal] = location
print(draw(maze, start=start, end=end, portals=portal_pairs))
# find shortest path between each portal (and start/end)
h = []
visited = set()
visited.add(start)
heap.heappush(h, (0, start))
while len(h) > 0:
#print(draw(maze, start=start, end=end, portals=portal_pairs, visited=visited))
cur = heap.heappop(h)
dist = cur[0]
point = cur[1]
if point == end:
print(dist)
break
if point in portal_pairs:
point = portal_pairs[point]
dist += 1
for n in neighbours(point):
if n not in maze:
continue
if n in visited:
continue
if n not in walls:
visited.add(n)
heap.heappush(h, (dist+1, n))
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