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import aoc20
import sys
import itertools
UP, RIGHT, DOWN, LEFT = 0, 1, 2, 3
def mirror(n):
return int(bin(n)[2:].zfill(10)[::-1], 2)
def rotations(lst):
def rotate_cw(lst):
return [
mirror(lst[LEFT]), # up
lst[UP], # right
mirror(lst[RIGHT]), # down
lst[DOWN]] # left
lst = [lst]
for _ in range(3):
lst += [rotate_cw(lst[-1])]
return lst
def all_tiles(tile):
# assumes 10x10 tile as 100 chars
tiles = []
tiles.append(tile[:10]) # top
tiles.append(tile[9::10]) # right
tiles.append(tile[-10:]) # bottom
tiles.append(tile[::10]) # left
tiles = list(map(lambda r: int(r.replace("#", "1").replace(".", "0"), 2), tiles))
tiles = rotations(tiles)
tiles += [[tile[DOWN], mirror(tile[RIGHT]), tile[UP], mirror(tile[LEFT])]
for tile in tiles]
return tiles
def neighbours(p, w, h):
return [
(p[0], p[1]-1) if p[1]-1 >= 0 else None,
(p[0]+1, p[1]) if p[0]+1 < w else None,
(p[0], p[1]+1) if p[1]+1 < h else None,
(p[0]-1, p[1]) if p[0]-1 >= 0 else None,
]
def valid(state, p, w, h):
n = neighbours(p, w, h)
res = all((
not n[UP] or n[UP] not in state or state[p][UP] == state[n[UP]][DOWN],
not n[RIGHT] or n[RIGHT] not in state or state[p][RIGHT] == state[n[RIGHT]][LEFT],
not n[DOWN] or n[DOWN] not in state or state[p][DOWN] == state[n[DOWN]][UP],
not n[LEFT] or n[LEFT] not in state or state[p][LEFT] == state[n[LEFT]][RIGHT],
))
return res
def next_pos(p, w):
x, y = p
return ((x+1) % w, y + (x+1)//w)
def gen_image(_in):
w = h = 12
tile_borders = dict()
tiles = dict()
for tile in "".join(_in)[:-1].split("\n\n"):
num = int(tile.split("\n")[0].split(" ")[1][:-1])
tile_borders[num] = all_tiles(tile[tile.find(":")+2:].replace("\n", ""))
tiles[num] = tile[tile.find(":")+2:]
def test(state, next, left, placed):
# state: {(x, y): (UP, RIGHT, DOWN, LEFT)}
# next: (x, y), next empty position
# left: set(tile), tile indicies available
if not left:
return state, placed
for tile in left:
for i, mod in enumerate(tile_borders[tile]):
new = state.copy()
new[next] = mod
if valid(new, next, w, h):
test_res = test(new, next_pos(next, w), left - set([tile]), placed + [(tile, i)])
if test_res:
return test_res
return test(dict(), (0, 0), set(tile_borders.keys()), []), tiles
def pt1(_in):
res = gen_image(_in)[0][1]
return res[0][0] * res[11][0] * res[-12][0] * res[-1][0]
def pt2(_in):
image = gen_image(_in)
def rotate_cw(mat, s):
res = [[None for _ in range(s)] for _ in range(s)]
for y in range(s):
for x in range(s):
res[x][s-y-1] = mat[y][x]
return res
def mirror(mat, s):
res = [[None for _ in range(s)] for _ in range(s)]
for y in range(s):
for x in range(s):
res[y][x] = mat[s-y-1][x]
return res
def mir_rot(mat, mod):
for _ in range(mod % 4):
mat = rotate_cw(mat, len(mat))
if mod // 4 == 1:
mat = mirror(mat, len(mat))
return mat
def has_monster(image, x, y, w, h):
monster = [
" # ",
"# ## ## ###",
" # # # # # # "
]
for dy in range(len(monster)):
img_y = y + dy
if not 0 <= img_y < h:
return False
for dx in range(len(monster[dy])):
img_x = x + dx
if not 0 <= img_x < w:
return False
if monster[dy][dx] == "#" and image[img_y][img_x] != "#":
return False
return True
# orient tiles
tiles = []
for tile in image[0][1]:
rows, mod = image[1][tile[0]].split("\n"), tile[1]
rows = mir_rot(rows, mod)
tiles.append(rows)
# remove borders
borderless = []
for tile in tiles:
# remove first and last rows
tile = tile[1:-1]
# remove first and last element in each row
tile = [row[1:-1] for row in tile]
borderless.append(tile)
# build the total image
total = []
for tile_row in range(12):
for row in range(8):
s = ""
for tile in range(12):
s += "".join(borderless[tile_row*12 + tile][row])
total.append(s)
for mod in range(8):
image = mir_rot(total, mod)
monsters = 0
h = len(image)
w = len(image[0])
for y in range(h):
for x in range(w):
if has_monster(image, x, y, w, h):
monsters += 1
if monsters != 0:
return sum(row.count("#") for row in image) - monsters * 15
if __name__ == "__main__":
_in = aoc20.read_input(sys.argv[1:], 20)
print(pt1(_in))
print(pt2(_in))
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