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import intcode
import queue
import time
def pt1(input):
c = intcode.Computer([int(x) for x in input[0].split(",")])
buffer_out = []
screen = {}
while c.memory[c.pointer] != 99:
c.step()
if c.output is not None:
buffer_out.append(c.output)
c.output = None
if len(buffer_out) == 3:
screen[(buffer_out[0], buffer_out[1])] = buffer_out[2]
buffer_out = []
blocks = 0
for p in screen:
if screen[p] == 2:
blocks += 1
return blocks
def pt2(input):
def draw(screen, points):
ball_x = 0
paddle_x = 0
min_x = max_x = min_y = max_y = 0
for p in screen:
if p == (-1,0):
points = screen[p]
elif screen[p] == 3:
paddle_x = p[0]
elif screen[p] == 4:
ball_x = p[0]
return points, ball_x, paddle_x
c = intcode.Computer([int(x) for x in input[0].split(",")])
c.memory[0] = 2
screen = {}
buffer_out = []
points = 0
ball_x = paddle_x = 0
while c.memory[c.pointer] != 99:
if c.wants_input:
points, ball_x, paddle_x = draw(screen, points)
if paddle_x < ball_x:
c.input = 1
elif paddle_x > ball_x:
c.input = -1
else:
c.input = 0
c.step()
if c.output is not None:
buffer_out.append(c.output)
c.output = None
if len(buffer_out) == 3:
screen[(buffer_out[0], buffer_out[1])] = buffer_out[2]
buffer_out = []
return c.memory[386]
def visualize(input):
def draw(screen, points):
ball_x = 0
paddle_x = 0
min_x = max_x = min_y = max_y = 0
for p in screen:
min_x = min(min_x, p[0])
max_x = max(max_x, p[0])
min_y = min(min_y, p[1])
max_y = max(max_y, p[1])
s = ""
for y in range(min_y-1, max_y+1):
for x in range(min_x-1, max_x+1):
if (x,y) in screen:
if (x,y) == (-1,0):
points = screen[(x,y)]
elif screen[(x,y)] == 0:
s += " "
elif screen[(x,y)] == 1:
s += "\u2588"
elif screen[(x,y)] == 2:
s += "#"
elif screen[(x,y)] == 3:
s += "-"
paddle_x = x
elif screen[(x,y)] == 4:
s += "O"
ball_x = x
else: # (x,y) not in screen
s += " "
s += "\n"
return s, points, ball_x, paddle_x
c = intcode.Computer([int(x) for x in input[0].split(",")])
c.memory[0] = 2
screen = {}
buffer_out = []
frame_n = 0
points = 0
ball_x = paddle_x = 0
while c.memory[c.pointer] != 99:
if c.wants_input:
time.sleep(0.01)
frame_n += 1
frame, points, ball_x, paddle_x = draw(screen, points)
print(frame)
if paddle_x < ball_x:
c.input = 1
elif paddle_x > ball_x:
c.input = -1
else:
c.input = 0
c.step()
if c.output is not None:
buffer_out.append(c.output)
c.output = None
if len(buffer_out) == 3:
screen[(buffer_out[0], buffer_out[1])] = buffer_out[2]
buffer_out = []
if __name__ == "__main__":
import cProfile
_input = open("../input/13", "r").readlines()
print(pt1(_input))
print(pt2(_input))
#visualize(_input)
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