//! A window is an abstraction for the UI. Buffers (like [Threads]) draw "to" windows. use std::io::Write; use termion::{color, cursor}; #[derive(Clone, Copy)] pub struct Area { pub x: u16, pub y: u16, pub w: u16, pub h: u16, } pub enum Line { Normal(String), Highlight(String), } pub struct Window { pub lines: Vec, scroll: usize, } impl Window { pub fn new() -> Self { Self { lines: Vec::new(), scroll: 0, } } pub fn draw(&mut self, out: &mut W, area: Area) -> Result<(), std::io::Error> { let mut y = area.y; let mut lines = self.lines.iter().skip(self.scroll); while y < area.h + 1 { match lines.next() { Some(line) => { write!(out, "{}", cursor::Goto(area.x, y))?; match line { Line::Normal(s) => write!(out, "{}", s)?, Line::Highlight(s) => write!( out, "{}{}{}", color::Fg(color::Red), s, color::Fg(color::Reset), )?, } y += 1; } None => break, } } out.flush()?; self.lines.clear(); Ok(()) } pub fn scroll_down(&mut self) { //TODO check if we're at bottom self.scroll += 1; } pub fn scroll_up(&mut self) { if self.scroll != 0 { self.scroll -= 1; } } }