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| author | Gustav Sörnäs <gustav@sornas.net> | 2020-10-13 00:40:38 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-13 00:40:38 +0200 |
| commit | 63c2b18a558dc9c22be61c0068fd2ae62b188dea (patch) | |
| tree | b29faeac040627d851627b5ef547d102fade5bee /mumd/src/network.rs | |
| parent | 57c258398831b180d5678be526854bc43f521e42 (diff) | |
| download | mum-63c2b18a558dc9c22be61c0068fd2ae62b188dea.tar.gz | |
split network.rs to tcp.rs and udp.rs (#4)
Diffstat (limited to 'mumd/src/network.rs')
| -rw-r--r-- | mumd/src/network.rs | 299 |
1 files changed, 0 insertions, 299 deletions
diff --git a/mumd/src/network.rs b/mumd/src/network.rs deleted file mode 100644 index 947612f..0000000 --- a/mumd/src/network.rs +++ /dev/null @@ -1,299 +0,0 @@ -use crate::audio::Audio; -use crate::state::Server; - -use bytes::Bytes; -use futures::channel::oneshot; -use futures::{join, SinkExt, StreamExt}; -use futures_util::stream::{SplitSink, SplitStream}; -use log::*; -use mumble_protocol::control::{msgs, ClientControlCodec, ControlCodec, ControlPacket}; -use mumble_protocol::crypt::ClientCryptState; -use mumble_protocol::voice::{VoicePacket, VoicePacketPayload}; -use mumble_protocol::{Clientbound, Serverbound}; -use std::convert::{Into, TryInto}; -use std::net::{Ipv6Addr, SocketAddr}; -use std::sync::{Arc, Mutex}; -use tokio::net::{TcpStream, UdpSocket}; -use tokio::time::{self, Duration}; -use tokio_tls::{TlsConnector, TlsStream}; -use tokio_util::codec::{Decoder, Framed}; -use tokio_util::udp::UdpFramed; - -type TcpSender = SplitSink< - Framed<TlsStream<TcpStream>, ControlCodec<Serverbound, Clientbound>>, - ControlPacket<Serverbound>, ->; -type TcpReceiver = - SplitStream<Framed<TlsStream<TcpStream>, ControlCodec<Serverbound, Clientbound>>>; -type UdpSender = SplitSink<UdpFramed<ClientCryptState>, (VoicePacket<Serverbound>, SocketAddr)>; -type UdpReceiver = SplitStream<UdpFramed<ClientCryptState>>; - -async fn connect_tcp( - server_addr: SocketAddr, - server_host: String, - accept_invalid_cert: bool, -) -> (TcpSender, TcpReceiver) { - let stream = TcpStream::connect(&server_addr) - .await - .expect("failed to connect to server:"); - debug!("TCP connected"); - - let mut builder = native_tls::TlsConnector::builder(); - builder.danger_accept_invalid_certs(accept_invalid_cert); - let connector: TlsConnector = builder - .build() - .expect("failed to create TLS connector") - .into(); - let tls_stream = connector - .connect(&server_host, stream) - .await - .expect("failed to connect TLS: {}"); - debug!("TLS connected"); - - // Wrap the TLS stream with Mumble's client-side control-channel codec - ClientControlCodec::new().framed(tls_stream).split() -} - -pub async fn connect_udp( - crypt_state: oneshot::Receiver<ClientCryptState>, -) -> (UdpSender, UdpReceiver) { - // Bind UDP socket - let udp_socket = UdpSocket::bind((Ipv6Addr::from(0u128), 0u16)) - .await - .expect("Failed to bind UDP socket"); - - // Wait for initial CryptState - let crypt_state = match crypt_state.await { - Ok(crypt_state) => crypt_state, - // disconnected before we received the CryptSetup packet, oh well - Err(_) => panic!("disconnect before crypt packet received"), //TODO exit gracefully - }; - debug!("UDP connected"); - - // Wrap the raw UDP packets in Mumble's crypto and voice codec (CryptState does both) - UdpFramed::new(udp_socket, crypt_state).split() -} - -async fn send_pings(sink: Arc<Mutex<TcpSender>>, delay_seconds: u64) { - let mut interval = time::interval(Duration::from_secs(delay_seconds)); - loop { - interval.tick().await; - trace!("Sending ping"); - let msg = msgs::Ping::new(); - sink.lock().unwrap().send(msg.into()).await.unwrap(); - } -} - -async fn authenticate(sink: Arc<Mutex<TcpSender>>, username: String) { - let mut msg = msgs::Authenticate::new(); - msg.set_username(username); - msg.set_opus(true); - sink.lock().unwrap().send(msg.into()).await.unwrap(); -} - -async fn listen_tcp( - server: Arc<Mutex<Server>>, - sink: Arc<Mutex<TcpSender>>, - mut stream: TcpReceiver, - crypt_state_sender: oneshot::Sender<ClientCryptState>, - audio: Arc<Mutex<Audio>>, -) { - let mut crypt_state = None; - let mut crypt_state_sender = Some(crypt_state_sender); - - while let Some(packet) = stream.next().await { - //TODO handle types separately - match packet.unwrap() { - ControlPacket::TextMessage(mut msg) => { - info!( - "Got message from user with session ID {}: {}", - msg.get_actor(), - msg.get_message() - ); - // Send reply back to server - let mut response = msgs::TextMessage::new(); - response.mut_session().push(msg.get_actor()); - response.set_message(msg.take_message()); - let mut lock = sink.lock().unwrap(); - lock.send(response.into()).await.unwrap(); - } - ControlPacket::CryptSetup(msg) => { - debug!("Crypt setup"); - // Wait until we're fully connected before initiating UDP voice - crypt_state = Some(ClientCryptState::new_from( - msg.get_key() - .try_into() - .expect("Server sent private key with incorrect size"), - msg.get_client_nonce() - .try_into() - .expect("Server sent client_nonce with incorrect size"), - msg.get_server_nonce() - .try_into() - .expect("Server sent server_nonce with incorrect size"), - )); - } - ControlPacket::ServerSync(msg) => { - info!("Logged in"); - if let Some(sender) = crypt_state_sender.take() { - let _ = sender.send( - crypt_state - .take() - .expect("Server didn't send us any CryptSetup packet!"), - ); - } - let mut server = server.lock().unwrap(); - server.parse_server_sync(msg); - match &server.welcome_text { - Some(s) => info!("Welcome: {}", s), - None => info!("No welcome received"), - } - for (_, channel) in server.channels() { - info!("Found channel {}", channel.name()); - } - sink.lock().unwrap().send(msgs::UserList::new().into()).await.unwrap(); - } - ControlPacket::Reject(msg) => { - warn!("Login rejected: {:?}", msg); - } - ControlPacket::UserState(msg) => { - audio.lock().unwrap().add_client(msg.get_session()); - let mut server = server.lock().unwrap(); - let session = msg.get_session(); - server.parse_user_state(msg); - let user = server.users().get(&session).unwrap(); - info!("User {} connected to {}", - user.name(), - user.channel()); - } - ControlPacket::UserRemove(msg) => { - info!("User {} left", msg.get_session()); - audio.lock().unwrap().remove_client(msg.get_session()); - } - ControlPacket::ChannelState(msg) => { - debug!("Channel state received"); - server.lock().unwrap().parse_channel_state(msg); - } - ControlPacket::ChannelRemove(msg) => { - server.lock().unwrap().parse_channel_remove(msg); - } - _ => {} - } - } -} - -pub async fn handle_tcp( - server: Arc<Mutex<Server>>, - server_addr: SocketAddr, - server_host: String, - username: String, - accept_invalid_cert: bool, - crypt_state_sender: oneshot::Sender<ClientCryptState>, - audio: Arc<Mutex<Audio>>, -) { - let (sink, stream) = connect_tcp(server_addr, server_host, accept_invalid_cert).await; - let sink = Arc::new(Mutex::new(sink)); - - // Handshake (omitting `Version` message for brevity) - authenticate(Arc::clone(&sink), username).await; - - info!("Logging in..."); - - join!( - send_pings(Arc::clone(&sink), 10), - listen_tcp(server, sink, stream, crypt_state_sender, audio), - ); -} - -async fn listen_udp( - _sink: Arc<Mutex<UdpSender>>, - mut source: UdpReceiver, - audio: Arc<Mutex<Audio>>, -) { - while let Some(packet) = source.next().await { - let (packet, _src_addr) = match packet { - Ok(packet) => packet, - Err(err) => { - warn!("Got an invalid UDP packet: {}", err); - // To be expected, considering this is the internet, just ignore it - continue; - } - }; - match packet { - VoicePacket::Ping { .. } => { - // Note: A normal application would handle these and only use UDP for voice - // once it has received one. - continue; - } - VoicePacket::Audio { - session_id, - // seq_num, - payload, - // position_info, - .. - } => { - audio.lock().unwrap().decode_packet(session_id, payload); - } - } - } -} - -async fn send_ping_udp(sink: &mut UdpSender, server_addr: SocketAddr) { - sink.send(( - VoicePacket::Audio { - _dst: std::marker::PhantomData, - target: 0, - session_id: (), - seq_num: 0, - payload: VoicePacketPayload::Opus(Bytes::from([0u8; 128].as_ref()), true), - position_info: None, - }, - server_addr, - )) - .await - .unwrap(); -} - -async fn send_voice_udp( - sink: Arc<Mutex<UdpSender>>, - server_addr: SocketAddr, - audio: Arc<Mutex<Audio>>, -) { - let mut receiver = audio.lock().unwrap().take_receiver().unwrap(); - - let mut count = 0; - while let Some(payload) = receiver.recv().await { - let reply = VoicePacket::Audio { - _dst: std::marker::PhantomData, - target: 0, // normal speech - session_id: (), // unused for server-bound packets - seq_num: count, - payload, - position_info: None, - }; - count += 1; - sink.lock() - .unwrap() - .send((reply, server_addr)) - .await - .unwrap(); - } -} - -pub async fn handle_udp( - server_addr: SocketAddr, - crypt_state: oneshot::Receiver<ClientCryptState>, - audio: Arc<Mutex<Audio>>, -) { - let (mut sink, source) = connect_udp(crypt_state).await; - - // Note: A normal application would also send periodic Ping packets, and its own audio - // via UDP. We instead trick the server into accepting us by sending it one - // dummy voice packet. - send_ping_udp(&mut sink, server_addr).await; - - let sink = Arc::new(Mutex::new(sink)); - join!( - listen_udp(Arc::clone(&sink), source, Arc::clone(&audio)), - send_voice_udp(sink, server_addr, audio) - ); -} |
