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authorEskil Queseth <eskilq@kth.se>2020-10-14 17:45:04 +0200
committerEskil Queseth <eskilq@kth.se>2020-10-14 17:45:04 +0200
commitab0cdc240c65fdc6b764ed17f6611786d449acc3 (patch)
treebbad07ff338616c17208cf257eb3c6d359eb857e /mumd/src/network/udp.rs
parente4406676a28f2dfb756f8f9e38a4242166f19c0e (diff)
downloadmum-ab0cdc240c65fdc6b764ed17f6611786d449acc3.tar.gz
add support for reconnecting to server
Diffstat (limited to 'mumd/src/network/udp.rs')
-rw-r--r--mumd/src/network/udp.rs105
1 files changed, 40 insertions, 65 deletions
diff --git a/mumd/src/network/udp.rs b/mumd/src/network/udp.rs
index a757a2b..45e6e80 100644
--- a/mumd/src/network/udp.rs
+++ b/mumd/src/network/udp.rs
@@ -11,14 +11,48 @@ use mumble_protocol::Serverbound;
use std::net::{Ipv6Addr, SocketAddr};
use std::sync::{Arc, Mutex};
use tokio::net::UdpSocket;
-use tokio::sync::{watch, oneshot};
+use tokio::sync::{watch, oneshot, mpsc};
use tokio_util::udp::UdpFramed;
type UdpSender = SplitSink<UdpFramed<ClientCryptState>, (VoicePacket<Serverbound>, SocketAddr)>;
type UdpReceiver = SplitStream<UdpFramed<ClientCryptState>>;
+pub async fn handle(
+ state: Arc<Mutex<State>>,
+ mut connection_info_receiver: watch::Receiver<Option<ConnectionInfo>>,
+ mut crypt_state: mpsc::Receiver<ClientCryptState>,
+) {
+ let mut receiver = state.lock().unwrap().audio_mut().take_receiver().unwrap();
+
+ loop {
+ let connection_info = loop {
+ match connection_info_receiver.recv().await {
+ None => { return; }
+ Some(None) => {}
+ Some(Some(connection_info)) => { break connection_info; }
+ }
+ };
+ let (mut sink, source) = connect(&mut crypt_state).await;
+
+ // Note: A normal application would also send periodic Ping packets, and its own audio
+ // via UDP. We instead trick the server into accepting us by sending it one
+ // dummy voice packet.
+ send_ping(&mut sink, connection_info.socket_addr).await;
+
+ let sink = Arc::new(Mutex::new(sink));
+
+ let phase_watcher = state.lock().unwrap().phase_receiver();
+ join!(
+ listen(Arc::clone(&state), source, phase_watcher.clone()),
+ send_voice(sink, connection_info.socket_addr, phase_watcher, &mut receiver),
+ );
+
+ debug!("Fully disconnected UDP stream, waiting for new connection info");
+ }
+}
+
pub async fn connect(
- crypt_state: oneshot::Receiver<ClientCryptState>,
+ crypt_state: &mut mpsc::Receiver<ClientCryptState>,
) -> (UdpSender, UdpReceiver) {
// Bind UDP socket
let udp_socket = UdpSocket::bind((Ipv6Addr::from(0u128), 0u16))
@@ -26,10 +60,10 @@ pub async fn connect(
.expect("Failed to bind UDP socket");
// Wait for initial CryptState
- let crypt_state = match crypt_state.await {
- Ok(crypt_state) => crypt_state,
+ let crypt_state = match crypt_state.recv().await {
+ Some(crypt_state) => crypt_state,
// disconnected before we received the CryptSetup packet, oh well
- Err(_) => panic!("disconnect before crypt packet received"), //TODO exit gracefully
+ None => panic!("disconnect before crypt packet received"), //TODO exit gracefully
};
debug!("UDP connected");
@@ -37,36 +71,6 @@ pub async fn connect(
UdpFramed::new(udp_socket, crypt_state).split()
}
-pub async fn handle(
- state: Arc<Mutex<State>>,
- mut connection_info_receiver: watch::Receiver<Option<ConnectionInfo>>,
- crypt_state: oneshot::Receiver<ClientCryptState>,
-) {
- let connection_info = loop {
- match connection_info_receiver.recv().await {
- None => { return; }
- Some(None) => {}
- Some(Some(connection_info)) => { break connection_info; }
- }
- };
- let (mut sink, source) = connect(crypt_state).await;
-
- // Note: A normal application would also send periodic Ping packets, and its own audio
- // via UDP. We instead trick the server into accepting us by sending it one
- // dummy voice packet.
- send_ping(&mut sink, connection_info.socket_addr).await;
-
- let sink = Arc::new(Mutex::new(sink));
-
- let phase_watcher = state.lock().unwrap().phase_receiver();
- join!(
- listen(Arc::clone(&state), source, phase_watcher.clone()),
- send_voice(state, sink, connection_info.socket_addr, phase_watcher),
- );
-
- debug!("Fully disconnected UPD stream");
-}
-
async fn listen(
state: Arc<Mutex<State>>,
mut source: UdpReceiver,
@@ -129,33 +133,6 @@ async fn listen(
join!(main_block, phase_transition_block);
debug!("UDP listener process killed");
-
- /*while let Some(packet) = source.next().await {
- let (packet, _src_addr) = match packet {
- Ok(packet) => packet,
- Err(err) => {
- warn!("Got an invalid UDP packet: {}", err);
- // To be expected, considering this is the internet, just ignore it
- continue;
- }
- };
- match packet {
- VoicePacket::Ping { .. } => {
- // Note: A normal application would handle these and only use UDP for voice
- // once it has received one.
- continue;
- }
- VoicePacket::Audio {
- session_id,
- // seq_num,
- payload,
- // position_info,
- ..
- } => {
- state.lock().unwrap().audio().decode_packet(session_id, payload);
- }
- }
- }*/
}
async fn send_ping(sink: &mut UdpSender, server_addr: SocketAddr) {
@@ -175,13 +152,11 @@ async fn send_ping(sink: &mut UdpSender, server_addr: SocketAddr) {
}
async fn send_voice(
- state: Arc<Mutex<State>>,
sink: Arc<Mutex<UdpSender>>,
server_addr: SocketAddr,
mut phase_watcher: watch::Receiver<StatePhase>,
+ receiver: &mut mpsc::Receiver<VoicePacketPayload>,
) {
- let mut receiver = state.lock().unwrap().audio_mut().take_receiver().unwrap();
-
let (tx, rx) = oneshot::channel();
let phase_transition_block = async {
while !matches!(phase_watcher.recv().await.unwrap(), StatePhase::Disconnected) {}