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authorEskil Queseth <eskilq@kth.se>2020-10-14 19:48:05 +0200
committerEskil Queseth <eskilq@kth.se>2020-10-14 19:48:05 +0200
commita40d365aacf118b33c07f3353f277eb96c4536a8 (patch)
tree1a5e623da01745b3d2a2d1b1d5958a22cd0e382a /mumd/src/network
parentc0855405832ce47f75fa6e1ff7a33e51a8b36903 (diff)
parent6ac72067a75d5e1904226efb5c45bcf0e54a0ae5 (diff)
downloadmum-a40d365aacf118b33c07f3353f277eb96c4536a8.tar.gz
Merge remote-tracking branch 'origin/commands' into main
Diffstat (limited to 'mumd/src/network')
-rw-r--r--mumd/src/network/mod.rs19
-rw-r--r--mumd/src/network/tcp.rs370
-rw-r--r--mumd/src/network/udp.rs236
3 files changed, 448 insertions, 177 deletions
diff --git a/mumd/src/network/mod.rs b/mumd/src/network/mod.rs
index f7a6a76..1a31ee2 100644
--- a/mumd/src/network/mod.rs
+++ b/mumd/src/network/mod.rs
@@ -1,2 +1,21 @@
pub mod tcp;
pub mod udp;
+
+use std::net::SocketAddr;
+
+#[derive(Clone, Debug)]
+pub struct ConnectionInfo {
+ socket_addr: SocketAddr,
+ hostname: String,
+ accept_invalid_cert: bool,
+}
+
+impl ConnectionInfo {
+ pub fn new(socket_addr: SocketAddr, hostname: String, accept_invalid_cert: bool) -> Self {
+ Self {
+ socket_addr,
+ hostname,
+ accept_invalid_cert,
+ }
+ }
+}
diff --git a/mumd/src/network/tcp.rs b/mumd/src/network/tcp.rs
index dde98aa..6a369e5 100644
--- a/mumd/src/network/tcp.rs
+++ b/mumd/src/network/tcp.rs
@@ -1,17 +1,17 @@
-use crate::audio::Audio;
-use crate::state::Server;
+use crate::network::ConnectionInfo;
+use crate::state::{State, StatePhase};
use log::*;
-use futures::channel::oneshot;
-use futures::{join, SinkExt, StreamExt};
+use futures::{join, pin_mut, select, FutureExt, SinkExt, StreamExt};
use futures_util::stream::{SplitSink, SplitStream};
use mumble_protocol::control::{msgs, ClientControlCodec, ControlCodec, ControlPacket};
use mumble_protocol::crypt::ClientCryptState;
use mumble_protocol::{Clientbound, Serverbound};
use std::convert::{Into, TryInto};
-use std::net::{SocketAddr};
+use std::net::SocketAddr;
use std::sync::{Arc, Mutex};
use tokio::net::TcpStream;
+use tokio::sync::{mpsc, oneshot, watch};
use tokio::time::{self, Duration};
use tokio_tls::{TlsConnector, TlsStream};
use tokio_util::codec::{Decoder, Framed};
@@ -24,26 +24,52 @@ type TcpReceiver =
SplitStream<Framed<TlsStream<TcpStream>, ControlCodec<Serverbound, Clientbound>>>;
pub async fn handle(
- server: Arc<Mutex<Server>>,
- server_addr: SocketAddr,
- server_host: String,
- username: String,
- accept_invalid_cert: bool,
- crypt_state_sender: oneshot::Sender<ClientCryptState>,
- audio: Arc<Mutex<Audio>>,
+ state: Arc<Mutex<State>>,
+ mut connection_info_receiver: watch::Receiver<Option<ConnectionInfo>>,
+ crypt_state_sender: mpsc::Sender<ClientCryptState>,
+ mut packet_receiver: mpsc::UnboundedReceiver<ControlPacket<Serverbound>>,
) {
- let (sink, stream) = connect(server_addr, server_host, accept_invalid_cert).await;
- let sink = Arc::new(Mutex::new(sink));
+ loop {
+ let connection_info = loop {
+ match connection_info_receiver.recv().await {
+ None => {
+ return;
+ }
+ Some(None) => {}
+ Some(Some(connection_info)) => {
+ break connection_info;
+ }
+ }
+ };
+ let (mut sink, stream) = connect(
+ connection_info.socket_addr,
+ connection_info.hostname,
+ connection_info.accept_invalid_cert,
+ )
+ .await;
+
+ // Handshake (omitting `Version` message for brevity)
+ let state_lock = state.lock().unwrap();
+ authenticate(&mut sink, state_lock.username().unwrap().to_string()).await;
+ let phase_watcher = state_lock.phase_receiver();
+ let packet_sender = state_lock.packet_sender();
+ drop(state_lock);
- // Handshake (omitting `Version` message for brevity)
- authenticate(Arc::clone(&sink), username).await;
+ info!("Logging in...");
- info!("Logging in...");
+ join!(
+ send_pings(packet_sender, 10, phase_watcher.clone()),
+ listen(
+ Arc::clone(&state),
+ stream,
+ crypt_state_sender.clone(),
+ phase_watcher.clone()
+ ),
+ send_packets(sink, &mut packet_receiver, phase_watcher),
+ );
- join!(
- send_pings(Arc::clone(&sink), 10),
- listen(server, sink, stream, crypt_state_sender, audio),
- );
+ debug!("Fully disconnected TCP stream, waiting for new connection info");
+ }
}
async fn connect(
@@ -72,109 +98,239 @@ async fn connect(
ClientControlCodec::new().framed(tls_stream).split()
}
-async fn authenticate(sink: Arc<Mutex<TcpSender>>, username: String) {
+async fn authenticate(sink: &mut TcpSender, username: String) {
let mut msg = msgs::Authenticate::new();
msg.set_username(username);
msg.set_opus(true);
- sink.lock().unwrap().send(msg.into()).await.unwrap();
+ sink.send(msg.into()).await.unwrap();
}
-async fn send_pings(sink: Arc<Mutex<TcpSender>>, delay_seconds: u64) {
+async fn send_pings(
+ packet_sender: mpsc::UnboundedSender<ControlPacket<Serverbound>>,
+ delay_seconds: u64,
+ mut phase_watcher: watch::Receiver<StatePhase>,
+) {
+ let (tx, rx) = oneshot::channel();
+ let phase_transition_block = async {
+ while !matches!(
+ phase_watcher.recv().await.unwrap(),
+ StatePhase::Disconnected
+ ) {}
+ tx.send(true).unwrap();
+ };
+
let mut interval = time::interval(Duration::from_secs(delay_seconds));
- loop {
- interval.tick().await;
- trace!("Sending ping");
- let msg = msgs::Ping::new();
- sink.lock().unwrap().send(msg.into()).await.unwrap();
- }
+ let main_block = async {
+ let rx = rx.fuse();
+ pin_mut!(rx);
+ loop {
+ let interval_waiter = interval.tick().fuse();
+ pin_mut!(interval_waiter);
+ let exitor = select! {
+ data = interval_waiter => Some(data),
+ _ = rx => None
+ };
+
+ match exitor {
+ Some(_) => {
+ trace!("Sending ping");
+ let msg = msgs::Ping::new();
+ packet_sender.send(msg.into()).unwrap();
+ }
+ None => break,
+ }
+ }
+ };
+
+ join!(main_block, phase_transition_block);
+
+ debug!("Ping sender process killed");
+}
+
+async fn send_packets(
+ mut sink: TcpSender,
+ packet_receiver: &mut mpsc::UnboundedReceiver<ControlPacket<Serverbound>>,
+ mut phase_watcher: watch::Receiver<StatePhase>,
+) {
+ let (tx, rx) = oneshot::channel();
+ let phase_transition_block = async {
+ while !matches!(
+ phase_watcher.recv().await.unwrap(),
+ StatePhase::Disconnected
+ ) {}
+ tx.send(true).unwrap();
+ };
+
+ let main_block = async {
+ let rx = rx.fuse();
+ pin_mut!(rx);
+ loop {
+ let packet_recv = packet_receiver.recv().fuse();
+ pin_mut!(packet_recv);
+ let exitor = select! {
+ data = packet_recv => Some(data),
+ _ = rx => None
+ };
+ match exitor {
+ None => {
+ break;
+ }
+ Some(None) => {
+ warn!("Channel closed before disconnect command");
+ break;
+ }
+ Some(Some(packet)) => {
+ sink.send(packet).await.unwrap();
+ }
+ }
+ }
+
+ //clears queue of remaining packets
+ while packet_receiver.try_recv().is_ok() {}
+
+ sink.close().await.unwrap();
+ };
+
+ join!(main_block, phase_transition_block);
+
+ debug!("TCP packet sender killed");
}
async fn listen(
- server: Arc<Mutex<Server>>,
- sink: Arc<Mutex<TcpSender>>,
+ state: Arc<Mutex<State>>,
mut stream: TcpReceiver,
- crypt_state_sender: oneshot::Sender<ClientCryptState>,
- audio: Arc<Mutex<Audio>>,
+ crypt_state_sender: mpsc::Sender<ClientCryptState>,
+ mut phase_watcher: watch::Receiver<StatePhase>,
) {
let mut crypt_state = None;
let mut crypt_state_sender = Some(crypt_state_sender);
- while let Some(packet) = stream.next().await {
- //TODO handle types separately
- match packet.unwrap() {
- ControlPacket::TextMessage(mut msg) => {
- info!(
- "Got message from user with session ID {}: {}",
- msg.get_actor(),
- msg.get_message()
- );
- // Send reply back to server
- let mut response = msgs::TextMessage::new();
- response.mut_session().push(msg.get_actor());
- response.set_message(msg.take_message());
- let mut lock = sink.lock().unwrap();
- lock.send(response.into()).await.unwrap();
- }
- ControlPacket::CryptSetup(msg) => {
- debug!("Crypt setup");
- // Wait until we're fully connected before initiating UDP voice
- crypt_state = Some(ClientCryptState::new_from(
- msg.get_key()
- .try_into()
- .expect("Server sent private key with incorrect size"),
- msg.get_client_nonce()
- .try_into()
- .expect("Server sent client_nonce with incorrect size"),
- msg.get_server_nonce()
- .try_into()
- .expect("Server sent server_nonce with incorrect size"),
- ));
- }
- ControlPacket::ServerSync(msg) => {
- info!("Logged in");
- if let Some(sender) = crypt_state_sender.take() {
- let _ = sender.send(
- crypt_state
- .take()
- .expect("Server didn't send us any CryptSetup packet!"),
- );
+ let (tx, rx) = oneshot::channel();
+ let phase_transition_block = async {
+ while !matches!(
+ phase_watcher.recv().await.unwrap(),
+ StatePhase::Disconnected
+ ) {}
+ tx.send(true).unwrap();
+ };
+
+ let listener_block = async {
+ let rx = rx.fuse();
+ pin_mut!(rx);
+ loop {
+ let packet_recv = stream.next().fuse();
+ pin_mut!(packet_recv);
+ let exitor = select! {
+ data = packet_recv => Some(data),
+ _ = rx => None
+ };
+ match exitor {
+ None => {
+ break;
}
- let mut server = server.lock().unwrap();
- server.parse_server_sync(msg);
- match &server.welcome_text {
- Some(s) => info!("Welcome: {}", s),
- None => info!("No welcome received"),
+ Some(None) => {
+ warn!("Channel closed before disconnect command");
+ break;
}
- for (_, channel) in server.channels() {
- info!("Found channel {}", channel.name());
+ Some(Some(packet)) => {
+ //TODO handle types separately
+ match packet.unwrap() {
+ ControlPacket::TextMessage(msg) => {
+ info!(
+ "Got message from user with session ID {}: {}",
+ msg.get_actor(),
+ msg.get_message()
+ );
+ }
+ ControlPacket::CryptSetup(msg) => {
+ debug!("Crypt setup");
+ // Wait until we're fully connected before initiating UDP voice
+ crypt_state = Some(ClientCryptState::new_from(
+ msg.get_key()
+ .try_into()
+ .expect("Server sent private key with incorrect size"),
+ msg.get_client_nonce()
+ .try_into()
+ .expect("Server sent client_nonce with incorrect size"),
+ msg.get_server_nonce()
+ .try_into()
+ .expect("Server sent server_nonce with incorrect size"),
+ ));
+ }
+ ControlPacket::ServerSync(msg) => {
+ info!("Logged in");
+ if let Some(mut sender) = crypt_state_sender.take() {
+ let _ = sender
+ .send(
+ crypt_state
+ .take()
+ .expect("Server didn't send us any CryptSetup packet!"),
+ )
+ .await;
+ }
+ let mut state = state.lock().unwrap();
+ let server = state.server_mut().unwrap();
+ server.parse_server_sync(*msg);
+ match &server.welcome_text {
+ Some(s) => info!("Welcome: {}", s),
+ None => info!("No welcome received"),
+ }
+ for channel in server.channels().values() {
+ info!("Found channel {}", channel.name());
+ }
+ state.initialized();
+ }
+ ControlPacket::Reject(msg) => {
+ warn!("Login rejected: {:?}", msg);
+ }
+ ControlPacket::UserState(msg) => {
+ let mut state = state.lock().unwrap();
+ let session = msg.get_session();
+ state.audio_mut().add_client(msg.get_session()); //TODO
+ if *state.phase_receiver().borrow() == StatePhase::Connecting {
+ state.parse_initial_user_state(*msg);
+ } else {
+ state.server_mut().unwrap().parse_user_state(*msg);
+ }
+ let server = state.server_mut().unwrap();
+ let user = server.users().get(&session).unwrap();
+ info!("User {} connected to {}", user.name(), user.channel());
+ }
+ ControlPacket::UserRemove(msg) => {
+ info!("User {} left", msg.get_session());
+ state
+ .lock()
+ .unwrap()
+ .audio_mut()
+ .remove_client(msg.get_session());
+ }
+ ControlPacket::ChannelState(msg) => {
+ debug!("Channel state received");
+ state
+ .lock()
+ .unwrap()
+ .server_mut()
+ .unwrap()
+ .parse_channel_state(*msg); //TODO parse initial if initial
+ }
+ ControlPacket::ChannelRemove(msg) => {
+ state
+ .lock()
+ .unwrap()
+ .server_mut()
+ .unwrap()
+ .parse_channel_remove(*msg);
+ }
+ _ => {}
+ }
}
- sink.lock().unwrap().send(msgs::UserList::new().into()).await.unwrap();
- }
- ControlPacket::Reject(msg) => {
- warn!("Login rejected: {:?}", msg);
- }
- ControlPacket::UserState(msg) => {
- audio.lock().unwrap().add_client(msg.get_session());
- let mut server = server.lock().unwrap();
- let session = msg.get_session();
- server.parse_user_state(msg);
- let user = server.users().get(&session).unwrap();
- info!("User {} connected to {}",
- user.name(),
- user.channel());
- }
- ControlPacket::UserRemove(msg) => {
- info!("User {} left", msg.get_session());
- audio.lock().unwrap().remove_client(msg.get_session());
- }
- ControlPacket::ChannelState(msg) => {
- debug!("Channel state received");
- server.lock().unwrap().parse_channel_state(msg);
}
- ControlPacket::ChannelRemove(msg) => {
- server.lock().unwrap().parse_channel_remove(msg);
- }
- _ => {}
}
- }
+
+ //TODO? clean up stream
+ };
+
+ join!(phase_transition_block, listener_block);
+
+ debug!("Killing TCP listener block");
}
diff --git a/mumd/src/network/udp.rs b/mumd/src/network/udp.rs
index 39f16b6..4f96c4c 100644
--- a/mumd/src/network/udp.rs
+++ b/mumd/src/network/udp.rs
@@ -1,9 +1,9 @@
-use crate::audio::Audio;
+use crate::network::ConnectionInfo;
+use crate::state::{State, StatePhase};
use log::*;
use bytes::Bytes;
-use futures::channel::oneshot;
-use futures::{join, SinkExt, StreamExt};
+use futures::{join, pin_mut, select, FutureExt, SinkExt, StreamExt};
use futures_util::stream::{SplitSink, SplitStream};
use mumble_protocol::crypt::ClientCryptState;
use mumble_protocol::voice::{VoicePacket, VoicePacketPayload};
@@ -11,13 +11,57 @@ use mumble_protocol::Serverbound;
use std::net::{Ipv6Addr, SocketAddr};
use std::sync::{Arc, Mutex};
use tokio::net::UdpSocket;
+use tokio::sync::{mpsc, oneshot, watch};
use tokio_util::udp::UdpFramed;
type UdpSender = SplitSink<UdpFramed<ClientCryptState>, (VoicePacket<Serverbound>, SocketAddr)>;
type UdpReceiver = SplitStream<UdpFramed<ClientCryptState>>;
+pub async fn handle(
+ state: Arc<Mutex<State>>,
+ mut connection_info_receiver: watch::Receiver<Option<ConnectionInfo>>,
+ mut crypt_state: mpsc::Receiver<ClientCryptState>,
+) {
+ let mut receiver = state.lock().unwrap().audio_mut().take_receiver().unwrap();
+
+ loop {
+ let connection_info = loop {
+ match connection_info_receiver.recv().await {
+ None => {
+ return;
+ }
+ Some(None) => {}
+ Some(Some(connection_info)) => {
+ break connection_info;
+ }
+ }
+ };
+ let (mut sink, source) = connect(&mut crypt_state).await;
+
+ // Note: A normal application would also send periodic Ping packets, and its own audio
+ // via UDP. We instead trick the server into accepting us by sending it one
+ // dummy voice packet.
+ send_ping(&mut sink, connection_info.socket_addr).await;
+
+ let sink = Arc::new(Mutex::new(sink));
+
+ let phase_watcher = state.lock().unwrap().phase_receiver();
+ join!(
+ listen(Arc::clone(&state), source, phase_watcher.clone()),
+ send_voice(
+ sink,
+ connection_info.socket_addr,
+ phase_watcher,
+ &mut receiver
+ ),
+ );
+
+ debug!("Fully disconnected UDP stream, waiting for new connection info");
+ }
+}
+
pub async fn connect(
- crypt_state: oneshot::Receiver<ClientCryptState>,
+ crypt_state: &mut mpsc::Receiver<ClientCryptState>,
) -> (UdpSender, UdpReceiver) {
// Bind UDP socket
let udp_socket = UdpSocket::bind((Ipv6Addr::from(0u128), 0u16))
@@ -25,10 +69,10 @@ pub async fn connect(
.expect("Failed to bind UDP socket");
// Wait for initial CryptState
- let crypt_state = match crypt_state.await {
- Ok(crypt_state) => crypt_state,
+ let crypt_state = match crypt_state.recv().await {
+ Some(crypt_state) => crypt_state,
// disconnected before we received the CryptSetup packet, oh well
- Err(_) => panic!("disconnect before crypt packet received"), //TODO exit gracefully
+ None => panic!("Disconnect before crypt packet received"), //TODO exit gracefully
};
debug!("UDP connected");
@@ -37,36 +81,74 @@ pub async fn connect(
}
async fn listen(
- _sink: Arc<Mutex<UdpSender>>,
+ state: Arc<Mutex<State>>,
mut source: UdpReceiver,
- audio: Arc<Mutex<Audio>>,
+ mut phase_watcher: watch::Receiver<StatePhase>,
) {
- while let Some(packet) = source.next().await {
- let (packet, _src_addr) = match packet {
- Ok(packet) => packet,
- Err(err) => {
- warn!("Got an invalid UDP packet: {}", err);
- // To be expected, considering this is the internet, just ignore it
- continue;
- }
- };
- match packet {
- VoicePacket::Ping { .. } => {
- // Note: A normal application would handle these and only use UDP for voice
- // once it has received one.
- continue;
- }
- VoicePacket::Audio {
- session_id,
- // seq_num,
- payload,
- // position_info,
- ..
- } => {
- audio.lock().unwrap().decode_packet(session_id, payload);
+ let (tx, rx) = oneshot::channel();
+ let phase_transition_block = async {
+ while !matches!(
+ phase_watcher.recv().await.unwrap(),
+ StatePhase::Disconnected
+ ) {}
+ tx.send(true).unwrap();
+ };
+
+ let main_block = async {
+ let rx = rx.fuse();
+ pin_mut!(rx);
+ loop {
+ let packet_recv = source.next().fuse();
+ pin_mut!(packet_recv);
+ let exitor = select! {
+ data = packet_recv => Some(data),
+ _ = rx => None
+ };
+ match exitor {
+ None => {
+ break;
+ }
+ Some(None) => {
+ warn!("Channel closed before disconnect command");
+ break;
+ }
+ Some(Some(packet)) => {
+ let (packet, _src_addr) = match packet {
+ Ok(packet) => packet,
+ Err(err) => {
+ warn!("Got an invalid UDP packet: {}", err);
+ // To be expected, considering this is the internet, just ignore it
+ continue;
+ }
+ };
+ match packet {
+ VoicePacket::Ping { .. } => {
+ // Note: A normal application would handle these and only use UDP for voice
+ // once it has received one.
+ continue;
+ }
+ VoicePacket::Audio {
+ session_id,
+ // seq_num,
+ payload,
+ // position_info,
+ ..
+ } => {
+ state
+ .lock()
+ .unwrap()
+ .audio()
+ .decode_packet(session_id, payload);
+ }
+ }
+ }
}
}
- }
+ };
+
+ join!(main_block, phase_transition_block);
+
+ debug!("UDP listener process killed");
}
async fn send_ping(sink: &mut UdpSender, server_addr: SocketAddr) {
@@ -88,44 +170,58 @@ async fn send_ping(sink: &mut UdpSender, server_addr: SocketAddr) {
async fn send_voice(
sink: Arc<Mutex<UdpSender>>,
server_addr: SocketAddr,
- audio: Arc<Mutex<Audio>>,
+ mut phase_watcher: watch::Receiver<StatePhase>,
+ receiver: &mut mpsc::Receiver<VoicePacketPayload>,
) {
- let mut receiver = audio.lock().unwrap().take_receiver().unwrap();
+ let (tx, rx) = oneshot::channel();
+ let phase_transition_block = async {
+ while !matches!(
+ phase_watcher.recv().await.unwrap(),
+ StatePhase::Disconnected
+ ) {}
+ tx.send(true).unwrap();
+ };
- let mut count = 0;
- while let Some(payload) = receiver.recv().await {
- let reply = VoicePacket::Audio {
- _dst: std::marker::PhantomData,
- target: 0, // normal speech
- session_id: (), // unused for server-bound packets
- seq_num: count,
- payload,
- position_info: None,
- };
- count += 1;
- sink.lock()
- .unwrap()
- .send((reply, server_addr))
- .await
- .unwrap();
- }
-}
+ let main_block = async {
+ let rx = rx.fuse();
+ pin_mut!(rx);
+ let mut count = 0;
+ loop {
+ let packet_recv = receiver.recv().fuse();
+ pin_mut!(packet_recv);
+ let exitor = select! {
+ data = packet_recv => Some(data),
+ _ = rx => None
+ };
+ match exitor {
+ None => {
+ break;
+ }
+ Some(None) => {
+ warn!("Channel closed before disconnect command");
+ break;
+ }
+ Some(Some(payload)) => {
+ let reply = VoicePacket::Audio {
+ _dst: std::marker::PhantomData,
+ target: 0, // normal speech
+ session_id: (), // unused for server-bound packets
+ seq_num: count,
+ payload,
+ position_info: None,
+ };
+ count += 1;
+ sink.lock()
+ .unwrap()
+ .send((reply, server_addr))
+ .await
+ .unwrap();
+ }
+ }
+ }
+ };
-pub async fn handle(
- server_addr: SocketAddr,
- crypt_state: oneshot::Receiver<ClientCryptState>,
- audio: Arc<Mutex<Audio>>,
-) {
- let (mut sink, source) = connect(crypt_state).await;
-
- // Note: A normal application would also send periodic Ping packets, and its own audio
- // via UDP. We instead trick the server into accepting us by sending it one
- // dummy voice packet.
- send_ping(&mut sink, server_addr).await;
-
- let sink = Arc::new(Mutex::new(sink));
- join!(
- listen(Arc::clone(&sink), source, Arc::clone(&audio)),
- send_voice(sink, server_addr, audio)
- );
+ join!(main_block, phase_transition_block);
+
+ debug!("UDP sender process killed");
}