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| author | Gustav Sörnäs <gustav@sornas.net> | 2020-10-13 00:40:38 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-13 00:40:38 +0200 |
| commit | 63c2b18a558dc9c22be61c0068fd2ae62b188dea (patch) | |
| tree | b29faeac040627d851627b5ef547d102fade5bee /mumd | |
| parent | 57c258398831b180d5678be526854bc43f521e42 (diff) | |
| download | mum-63c2b18a558dc9c22be61c0068fd2ae62b188dea.tar.gz | |
split network.rs to tcp.rs and udp.rs (#4)
Diffstat (limited to 'mumd')
| -rw-r--r-- | mumd/src/main.rs | 4 | ||||
| -rw-r--r-- | mumd/src/network/mod.rs | 2 | ||||
| -rw-r--r-- | mumd/src/network/tcp.rs (renamed from mumd/src/network.rs) | 185 | ||||
| -rw-r--r-- | mumd/src/network/udp.rs | 131 |
4 files changed, 168 insertions, 154 deletions
diff --git a/mumd/src/main.rs b/mumd/src/main.rs index fcffb87..2a0fcbd 100644 --- a/mumd/src/main.rs +++ b/mumd/src/main.rs @@ -82,7 +82,7 @@ async fn main() { // Run it join!( - network::handle_tcp( + network::tcp::handle( server_state, server_addr, server_host, @@ -91,7 +91,7 @@ async fn main() { crypt_state_sender, Arc::clone(&audio), ), - network::handle_udp( + network::udp::handle( server_addr, crypt_state_receiver, audio, diff --git a/mumd/src/network/mod.rs b/mumd/src/network/mod.rs new file mode 100644 index 0000000..f7a6a76 --- /dev/null +++ b/mumd/src/network/mod.rs @@ -0,0 +1,2 @@ +pub mod tcp; +pub mod udp; diff --git a/mumd/src/network.rs b/mumd/src/network/tcp.rs index 947612f..dde98aa 100644 --- a/mumd/src/network.rs +++ b/mumd/src/network/tcp.rs @@ -1,23 +1,20 @@ use crate::audio::Audio; use crate::state::Server; +use log::*; -use bytes::Bytes; use futures::channel::oneshot; use futures::{join, SinkExt, StreamExt}; use futures_util::stream::{SplitSink, SplitStream}; -use log::*; use mumble_protocol::control::{msgs, ClientControlCodec, ControlCodec, ControlPacket}; use mumble_protocol::crypt::ClientCryptState; -use mumble_protocol::voice::{VoicePacket, VoicePacketPayload}; use mumble_protocol::{Clientbound, Serverbound}; use std::convert::{Into, TryInto}; -use std::net::{Ipv6Addr, SocketAddr}; +use std::net::{SocketAddr}; use std::sync::{Arc, Mutex}; -use tokio::net::{TcpStream, UdpSocket}; +use tokio::net::TcpStream; use tokio::time::{self, Duration}; use tokio_tls::{TlsConnector, TlsStream}; use tokio_util::codec::{Decoder, Framed}; -use tokio_util::udp::UdpFramed; type TcpSender = SplitSink< Framed<TlsStream<TcpStream>, ControlCodec<Serverbound, Clientbound>>, @@ -25,10 +22,31 @@ type TcpSender = SplitSink< >; type TcpReceiver = SplitStream<Framed<TlsStream<TcpStream>, ControlCodec<Serverbound, Clientbound>>>; -type UdpSender = SplitSink<UdpFramed<ClientCryptState>, (VoicePacket<Serverbound>, SocketAddr)>; -type UdpReceiver = SplitStream<UdpFramed<ClientCryptState>>; -async fn connect_tcp( +pub async fn handle( + server: Arc<Mutex<Server>>, + server_addr: SocketAddr, + server_host: String, + username: String, + accept_invalid_cert: bool, + crypt_state_sender: oneshot::Sender<ClientCryptState>, + audio: Arc<Mutex<Audio>>, +) { + let (sink, stream) = connect(server_addr, server_host, accept_invalid_cert).await; + let sink = Arc::new(Mutex::new(sink)); + + // Handshake (omitting `Version` message for brevity) + authenticate(Arc::clone(&sink), username).await; + + info!("Logging in..."); + + join!( + send_pings(Arc::clone(&sink), 10), + listen(server, sink, stream, crypt_state_sender, audio), + ); +} + +async fn connect( server_addr: SocketAddr, server_host: String, accept_invalid_cert: bool, @@ -54,24 +72,11 @@ async fn connect_tcp( ClientControlCodec::new().framed(tls_stream).split() } -pub async fn connect_udp( - crypt_state: oneshot::Receiver<ClientCryptState>, -) -> (UdpSender, UdpReceiver) { - // Bind UDP socket - let udp_socket = UdpSocket::bind((Ipv6Addr::from(0u128), 0u16)) - .await - .expect("Failed to bind UDP socket"); - - // Wait for initial CryptState - let crypt_state = match crypt_state.await { - Ok(crypt_state) => crypt_state, - // disconnected before we received the CryptSetup packet, oh well - Err(_) => panic!("disconnect before crypt packet received"), //TODO exit gracefully - }; - debug!("UDP connected"); - - // Wrap the raw UDP packets in Mumble's crypto and voice codec (CryptState does both) - UdpFramed::new(udp_socket, crypt_state).split() +async fn authenticate(sink: Arc<Mutex<TcpSender>>, username: String) { + let mut msg = msgs::Authenticate::new(); + msg.set_username(username); + msg.set_opus(true); + sink.lock().unwrap().send(msg.into()).await.unwrap(); } async fn send_pings(sink: Arc<Mutex<TcpSender>>, delay_seconds: u64) { @@ -84,14 +89,7 @@ async fn send_pings(sink: Arc<Mutex<TcpSender>>, delay_seconds: u64) { } } -async fn authenticate(sink: Arc<Mutex<TcpSender>>, username: String) { - let mut msg = msgs::Authenticate::new(); - msg.set_username(username); - msg.set_opus(true); - sink.lock().unwrap().send(msg.into()).await.unwrap(); -} - -async fn listen_tcp( +async fn listen( server: Arc<Mutex<Server>>, sink: Arc<Mutex<TcpSender>>, mut stream: TcpReceiver, @@ -180,120 +178,3 @@ async fn listen_tcp( } } } - -pub async fn handle_tcp( - server: Arc<Mutex<Server>>, - server_addr: SocketAddr, - server_host: String, - username: String, - accept_invalid_cert: bool, - crypt_state_sender: oneshot::Sender<ClientCryptState>, - audio: Arc<Mutex<Audio>>, -) { - let (sink, stream) = connect_tcp(server_addr, server_host, accept_invalid_cert).await; - let sink = Arc::new(Mutex::new(sink)); - - // Handshake (omitting `Version` message for brevity) - authenticate(Arc::clone(&sink), username).await; - - info!("Logging in..."); - - join!( - send_pings(Arc::clone(&sink), 10), - listen_tcp(server, sink, stream, crypt_state_sender, audio), - ); -} - -async fn listen_udp( - _sink: Arc<Mutex<UdpSender>>, - mut source: UdpReceiver, - audio: Arc<Mutex<Audio>>, -) { - while let Some(packet) = source.next().await { - let (packet, _src_addr) = match packet { - Ok(packet) => packet, - Err(err) => { - warn!("Got an invalid UDP packet: {}", err); - // To be expected, considering this is the internet, just ignore it - continue; - } - }; - match packet { - VoicePacket::Ping { .. } => { - // Note: A normal application would handle these and only use UDP for voice - // once it has received one. - continue; - } - VoicePacket::Audio { - session_id, - // seq_num, - payload, - // position_info, - .. - } => { - audio.lock().unwrap().decode_packet(session_id, payload); - } - } - } -} - -async fn send_ping_udp(sink: &mut UdpSender, server_addr: SocketAddr) { - sink.send(( - VoicePacket::Audio { - _dst: std::marker::PhantomData, - target: 0, - session_id: (), - seq_num: 0, - payload: VoicePacketPayload::Opus(Bytes::from([0u8; 128].as_ref()), true), - position_info: None, - }, - server_addr, - )) - .await - .unwrap(); -} - -async fn send_voice_udp( - sink: Arc<Mutex<UdpSender>>, - server_addr: SocketAddr, - audio: Arc<Mutex<Audio>>, -) { - let mut receiver = audio.lock().unwrap().take_receiver().unwrap(); - - let mut count = 0; - while let Some(payload) = receiver.recv().await { - let reply = VoicePacket::Audio { - _dst: std::marker::PhantomData, - target: 0, // normal speech - session_id: (), // unused for server-bound packets - seq_num: count, - payload, - position_info: None, - }; - count += 1; - sink.lock() - .unwrap() - .send((reply, server_addr)) - .await - .unwrap(); - } -} - -pub async fn handle_udp( - server_addr: SocketAddr, - crypt_state: oneshot::Receiver<ClientCryptState>, - audio: Arc<Mutex<Audio>>, -) { - let (mut sink, source) = connect_udp(crypt_state).await; - - // Note: A normal application would also send periodic Ping packets, and its own audio - // via UDP. We instead trick the server into accepting us by sending it one - // dummy voice packet. - send_ping_udp(&mut sink, server_addr).await; - - let sink = Arc::new(Mutex::new(sink)); - join!( - listen_udp(Arc::clone(&sink), source, Arc::clone(&audio)), - send_voice_udp(sink, server_addr, audio) - ); -} diff --git a/mumd/src/network/udp.rs b/mumd/src/network/udp.rs new file mode 100644 index 0000000..39f16b6 --- /dev/null +++ b/mumd/src/network/udp.rs @@ -0,0 +1,131 @@ +use crate::audio::Audio; +use log::*; + +use bytes::Bytes; +use futures::channel::oneshot; +use futures::{join, SinkExt, StreamExt}; +use futures_util::stream::{SplitSink, SplitStream}; +use mumble_protocol::crypt::ClientCryptState; +use mumble_protocol::voice::{VoicePacket, VoicePacketPayload}; +use mumble_protocol::Serverbound; +use std::net::{Ipv6Addr, SocketAddr}; +use std::sync::{Arc, Mutex}; +use tokio::net::UdpSocket; +use tokio_util::udp::UdpFramed; + +type UdpSender = SplitSink<UdpFramed<ClientCryptState>, (VoicePacket<Serverbound>, SocketAddr)>; +type UdpReceiver = SplitStream<UdpFramed<ClientCryptState>>; + +pub async fn connect( + crypt_state: oneshot::Receiver<ClientCryptState>, +) -> (UdpSender, UdpReceiver) { + // Bind UDP socket + let udp_socket = UdpSocket::bind((Ipv6Addr::from(0u128), 0u16)) + .await + .expect("Failed to bind UDP socket"); + + // Wait for initial CryptState + let crypt_state = match crypt_state.await { + Ok(crypt_state) => crypt_state, + // disconnected before we received the CryptSetup packet, oh well + Err(_) => panic!("disconnect before crypt packet received"), //TODO exit gracefully + }; + debug!("UDP connected"); + + // Wrap the raw UDP packets in Mumble's crypto and voice codec (CryptState does both) + UdpFramed::new(udp_socket, crypt_state).split() +} + +async fn listen( + _sink: Arc<Mutex<UdpSender>>, + mut source: UdpReceiver, + audio: Arc<Mutex<Audio>>, +) { + while let Some(packet) = source.next().await { + let (packet, _src_addr) = match packet { + Ok(packet) => packet, + Err(err) => { + warn!("Got an invalid UDP packet: {}", err); + // To be expected, considering this is the internet, just ignore it + continue; + } + }; + match packet { + VoicePacket::Ping { .. } => { + // Note: A normal application would handle these and only use UDP for voice + // once it has received one. + continue; + } + VoicePacket::Audio { + session_id, + // seq_num, + payload, + // position_info, + .. + } => { + audio.lock().unwrap().decode_packet(session_id, payload); + } + } + } +} + +async fn send_ping(sink: &mut UdpSender, server_addr: SocketAddr) { + sink.send(( + VoicePacket::Audio { + _dst: std::marker::PhantomData, + target: 0, + session_id: (), + seq_num: 0, + payload: VoicePacketPayload::Opus(Bytes::from([0u8; 128].as_ref()), true), + position_info: None, + }, + server_addr, + )) + .await + .unwrap(); +} + +async fn send_voice( + sink: Arc<Mutex<UdpSender>>, + server_addr: SocketAddr, + audio: Arc<Mutex<Audio>>, +) { + let mut receiver = audio.lock().unwrap().take_receiver().unwrap(); + + let mut count = 0; + while let Some(payload) = receiver.recv().await { + let reply = VoicePacket::Audio { + _dst: std::marker::PhantomData, + target: 0, // normal speech + session_id: (), // unused for server-bound packets + seq_num: count, + payload, + position_info: None, + }; + count += 1; + sink.lock() + .unwrap() + .send((reply, server_addr)) + .await + .unwrap(); + } +} + +pub async fn handle( + server_addr: SocketAddr, + crypt_state: oneshot::Receiver<ClientCryptState>, + audio: Arc<Mutex<Audio>>, +) { + let (mut sink, source) = connect(crypt_state).await; + + // Note: A normal application would also send periodic Ping packets, and its own audio + // via UDP. We instead trick the server into accepting us by sending it one + // dummy voice packet. + send_ping(&mut sink, server_addr).await; + + let sink = Arc::new(Mutex::new(sink)); + join!( + listen(Arc::clone(&sink), source, Arc::clone(&audio)), + send_voice(sink, server_addr, audio) + ); +} |
