use crate::network::ConnectionInfo; use crate::state::{State, StatePhase}; use log::*; use futures::{join, pin_mut, select, FutureExt, SinkExt, StreamExt}; use futures_util::stream::{SplitSink, SplitStream}; use mumble_protocol::control::{msgs, ClientControlCodec, ControlCodec, ControlPacket}; use mumble_protocol::crypt::ClientCryptState; use mumble_protocol::{Clientbound, Serverbound}; use std::convert::{Into, TryInto}; use std::net::SocketAddr; use std::sync::{Arc, Mutex}; use tokio::net::TcpStream; use tokio::sync::{mpsc, oneshot, watch}; use tokio::time::{self, Duration}; use tokio_tls::{TlsConnector, TlsStream}; use tokio_util::codec::{Decoder, Framed}; type TcpSender = SplitSink< Framed, ControlCodec>, ControlPacket, >; type TcpReceiver = SplitStream, ControlCodec>>; pub async fn handle( state: Arc>, mut connection_info_receiver: watch::Receiver>, crypt_state_sender: mpsc::Sender, mut packet_receiver: mpsc::UnboundedReceiver>, ) { loop { let connection_info = loop { match connection_info_receiver.recv().await { None => { return; } Some(None) => {} Some(Some(connection_info)) => { break connection_info; } } }; let (mut sink, stream) = connect( connection_info.socket_addr, connection_info.hostname, connection_info.accept_invalid_cert, ) .await; // Handshake (omitting `Version` message for brevity) let state_lock = state.lock().unwrap(); authenticate(&mut sink, state_lock.username().unwrap().to_string()).await; let phase_watcher = state_lock.phase_receiver(); let packet_sender = state_lock.packet_sender(); drop(state_lock); info!("Logging in..."); join!( send_pings(packet_sender, 10, phase_watcher.clone()), listen( Arc::clone(&state), stream, crypt_state_sender.clone(), phase_watcher.clone() ), send_packets(sink, &mut packet_receiver, phase_watcher), ); debug!("Fully disconnected TCP stream, waiting for new connection info"); } } async fn connect( server_addr: SocketAddr, server_host: String, accept_invalid_cert: bool, ) -> (TcpSender, TcpReceiver) { let stream = TcpStream::connect(&server_addr) .await .expect("failed to connect to server:"); debug!("TCP connected"); let mut builder = native_tls::TlsConnector::builder(); builder.danger_accept_invalid_certs(accept_invalid_cert); let connector: TlsConnector = builder .build() .expect("failed to create TLS connector") .into(); let tls_stream = connector .connect(&server_host, stream) .await .expect("failed to connect TLS: {}"); debug!("TLS connected"); // Wrap the TLS stream with Mumble's client-side control-channel codec ClientControlCodec::new().framed(tls_stream).split() } async fn authenticate(sink: &mut TcpSender, username: String) { let mut msg = msgs::Authenticate::new(); msg.set_username(username); msg.set_opus(true); sink.send(msg.into()).await.unwrap(); } async fn send_pings( packet_sender: mpsc::UnboundedSender>, delay_seconds: u64, mut phase_watcher: watch::Receiver, ) { let (tx, rx) = oneshot::channel(); let phase_transition_block = async { while !matches!( phase_watcher.recv().await.unwrap(), StatePhase::Disconnected ) {} tx.send(true).unwrap(); }; let mut interval = time::interval(Duration::from_secs(delay_seconds)); let main_block = async { let rx = rx.fuse(); pin_mut!(rx); loop { let interval_waiter = interval.tick().fuse(); pin_mut!(interval_waiter); let exitor = select! { data = interval_waiter => Some(data), _ = rx => None }; match exitor { Some(_) => { trace!("Sending ping"); let msg = msgs::Ping::new(); packet_sender.send(msg.into()).unwrap(); } None => break, } } }; join!(main_block, phase_transition_block); debug!("Ping sender process killed"); } async fn send_packets( mut sink: TcpSender, packet_receiver: &mut mpsc::UnboundedReceiver>, mut phase_watcher: watch::Receiver, ) { let (tx, rx) = oneshot::channel(); let phase_transition_block = async { while !matches!( phase_watcher.recv().await.unwrap(), StatePhase::Disconnected ) {} tx.send(true).unwrap(); }; let main_block = async { let rx = rx.fuse(); pin_mut!(rx); loop { let packet_recv = packet_receiver.recv().fuse(); pin_mut!(packet_recv); let exitor = select! { data = packet_recv => Some(data), _ = rx => None }; match exitor { None => { break; } Some(None) => { warn!("Channel closed before disconnect command"); break; } Some(Some(packet)) => { sink.send(packet).await.unwrap(); } } } //clears queue of remaining packets while packet_receiver.try_recv().is_ok() {} sink.close().await.unwrap(); }; join!(main_block, phase_transition_block); debug!("TCP packet sender killed"); } async fn listen( state: Arc>, mut stream: TcpReceiver, crypt_state_sender: mpsc::Sender, mut phase_watcher: watch::Receiver, ) { let mut crypt_state = None; let mut crypt_state_sender = Some(crypt_state_sender); let (tx, rx) = oneshot::channel(); let phase_transition_block = async { while !matches!( phase_watcher.recv().await.unwrap(), StatePhase::Disconnected ) {} tx.send(true).unwrap(); }; let listener_block = async { let rx = rx.fuse(); pin_mut!(rx); loop { let packet_recv = stream.next().fuse(); pin_mut!(packet_recv); let exitor = select! { data = packet_recv => Some(data), _ = rx => None }; match exitor { None => { break; } Some(None) => { warn!("Channel closed before disconnect command"); break; } Some(Some(packet)) => { match packet.unwrap() { ControlPacket::TextMessage(msg) => { info!( "Got message from user with session ID {}: {}", msg.get_actor(), msg.get_message() ); } ControlPacket::CryptSetup(msg) => { debug!("Crypt setup"); // Wait until we're fully connected before initiating UDP voice crypt_state = Some(ClientCryptState::new_from( msg.get_key() .try_into() .expect("Server sent private key with incorrect size"), msg.get_client_nonce() .try_into() .expect("Server sent client_nonce with incorrect size"), msg.get_server_nonce() .try_into() .expect("Server sent server_nonce with incorrect size"), )); } ControlPacket::ServerSync(msg) => { info!("Logged in"); if let Some(mut sender) = crypt_state_sender.take() { let _ = sender .send( crypt_state .take() .expect("Server didn't send us any CryptSetup packet!"), ) .await; } let mut state = state.lock().unwrap(); let server = state.server_mut().unwrap(); server.parse_server_sync(*msg); match &server.welcome_text { Some(s) => info!("Welcome: {}", s), None => info!("No welcome received"), } for channel in server.channels().values() { info!("Found channel {}", channel.name()); } state.initialized(); } ControlPacket::Reject(msg) => { warn!("Login rejected: {:?}", msg); } ControlPacket::UserState(msg) => { let mut state = state.lock().unwrap(); let session = msg.get_session(); if *state.phase_receiver().borrow() == StatePhase::Connecting { state.audio_mut().add_client(msg.get_session()); state.parse_initial_user_state(*msg); } else { state.server_mut().unwrap().parse_user_state(*msg); } let server = state.server_mut().unwrap(); let user = server.users().get(&session).unwrap(); info!("User {} connected to {}", user.name(), user.channel()); } ControlPacket::UserRemove(msg) => { info!("User {} left", msg.get_session()); state .lock() .unwrap() .audio_mut() .remove_client(msg.get_session()); } ControlPacket::ChannelState(msg) => { debug!("Channel state received"); state .lock() .unwrap() .server_mut() .unwrap() .parse_channel_state(*msg); //TODO parse initial if initial } ControlPacket::ChannelRemove(msg) => { state .lock() .unwrap() .server_mut() .unwrap() .parse_channel_remove(*msg); } _ => {} } } } } //TODO? clean up stream }; join!(phase_transition_block, listener_block); debug!("Killing TCP listener block"); }