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use dasp_interpolate::linear::Linear;
use dasp_signal::{self as signal, Signal};
use log::warn;
use mumlib::config::SoundEffect;
use std::borrow::Cow;
use std::collections::HashMap;
use std::convert::TryFrom;
use std::fs::File;
#[cfg(feature = "ogg")]
use std::io::Cursor;
use std::io::Read;
use std::path::Path;
use strum::IntoEnumIterator;
use strum_macros::EnumIter;
use crate::audio::SAMPLE_RATE;
enum AudioFileKind {
Ogg,
Wav,
}
impl TryFrom<&str> for AudioFileKind {
type Error = ();
fn try_from(s: &str) -> Result<Self, Self::Error> {
match s {
"ogg" => Ok(AudioFileKind::Ogg),
"wav" => Ok(AudioFileKind::Wav),
_ => Err(()),
}
}
}
struct AudioSpec {
channels: u32,
sample_rate: u32,
}
#[derive(Debug, Eq, PartialEq, Clone, Copy, Hash, EnumIter)]
pub enum NotificationEvents {
ServerConnect,
ServerDisconnect,
UserConnected,
UserDisconnected,
UserJoinedChannel,
UserLeftChannel,
Mute,
Unmute,
Deafen,
Undeafen,
}
impl TryFrom<&str> for NotificationEvents {
type Error = ();
fn try_from(s: &str) -> Result<Self, Self::Error> {
match s {
"server_connect" => Ok(NotificationEvents::ServerConnect),
"server_disconnect" => Ok(NotificationEvents::ServerDisconnect),
"user_connected" => Ok(NotificationEvents::UserConnected),
"user_disconnected" => Ok(NotificationEvents::UserDisconnected),
"user_joined_channel" => Ok(NotificationEvents::UserJoinedChannel),
"user_left_channel" => Ok(NotificationEvents::UserLeftChannel),
"mute" => Ok(NotificationEvents::Mute),
"unmute" => Ok(NotificationEvents::Unmute),
"deafen" => Ok(NotificationEvents::Deafen),
"undeafen" => Ok(NotificationEvents::Undeafen),
_ => {
warn!("Unknown notification event '{}' in config", s);
Err(())
}
}
}
}
/// Loads files into an "event -> data"-map, with support for overriding
/// specific events with another sound file.
pub fn load_sound_effects(overrides: &[SoundEffect], num_channels: usize) -> HashMap<NotificationEvents, Vec<f32>> {
let overrides: HashMap<_, _> = overrides
.iter()
.filter_map(|sound_effect| {
let (event, file) = (&sound_effect.event, &sound_effect.file);
if let Ok(event) = NotificationEvents::try_from(event.as_str()) {
Some((event, file))
} else {
None
}
})
.collect();
// Construct a hashmap that maps every [NotificationEvent] to a vector of
// plain floating point audio data with the global sample rate as a
// Vec<f32>. We do this by iterating over all [NotificationEvent]-variants
// and opening either the file passed as an override or the fallback sound
// effect (if omitted). We then use dasp to convert to the correct sample rate.
NotificationEvents::iter()
.map(|event| {
let file = overrides.get(&event);
// Try to open the file if overriden, otherwise use the default sound effect.
let (data, kind) = file
.and_then(|file| {
// Try to get the file kind from the extension.
let kind = file
.split('.')
.last()
.and_then(|ext| AudioFileKind::try_from(ext).ok())?;
Some((get_sfx(file), kind))
})
.unwrap_or_else(|| (get_default_sfx(), AudioFileKind::Wav));
// Unpack the samples.
let (samples, spec) = unpack_audio(data, kind);
// If the audio is mono (single channel), pad every sample with
// itself, since we later assume that audio is stored interleaved as
// LRLRLR (or RLRLRL). Without this, mono audio would be played in
// double speed.
let iter: Box<dyn Iterator<Item = f32>> = match spec.channels {
1 => Box::new(samples.into_iter().flat_map(|e| vec![e, e])),
2 => Box::new(samples.into_iter()),
_ => unimplemented!("Only mono and stereo sound is supported. See #80."),
};
// Create a dasp signal containing stereo sound.
let mut signal = signal::from_interleaved_samples_iter::<_, [f32; 2]>(iter);
// Create a linear interpolator, in case we need to convert the sample rate.
let interp = Linear::new(Signal::next(&mut signal), Signal::next(&mut signal));
// Create our resulting samples.
let samples = signal
.from_hz_to_hz(interp, spec.sample_rate as f64, SAMPLE_RATE as f64)
.until_exhausted()
// If the source audio is stereo and is being played as mono, discard the first channel.
.flat_map(|e| {
if num_channels == 1 {
vec![e[0]]
} else {
e.to_vec()
}
})
.collect::<Vec<f32>>();
(event, samples)
})
.collect()
}
/// Unpack audio data. The required audio spec is read from the file and returned as well.
fn unpack_audio(data: Cow<[u8]>, kind: AudioFileKind) -> (Vec<f32>, AudioSpec) {
match kind {
AudioFileKind::Ogg => unpack_ogg(data),
AudioFileKind::Wav => unpack_wav(data),
}
}
#[cfg(feature = "ogg")]
/// Unpack ogg data.
fn unpack_ogg(data: Cow<[u8]>) -> (Vec<f32>, AudioSpec) {
let mut reader = lewton::inside_ogg::OggStreamReader::new(Cursor::new(data.as_ref())).unwrap();
let mut samples = Vec::new();
while let Ok(Some(mut frame)) = reader.read_dec_packet_itl() {
samples.append(&mut frame);
}
let samples = samples.iter().map(|s| cpal::Sample::to_f32(s)).collect();
let spec = AudioSpec {
channels: reader.ident_hdr.audio_channels as u32,
sample_rate: reader.ident_hdr.audio_sample_rate,
};
(samples, spec)
}
#[cfg(not(feature = "ogg"))]
/// Fallback to default sound effect since ogg is disabled.
fn unpack_ogg(_: Cow<[u8]>) -> (Vec<f32>, AudioSpec) {
warn!("Can't open .ogg without the ogg-feature enabled.");
unpack_wav(get_default_sfx())
}
/// Unpack wav data.
fn unpack_wav(data: Cow<[u8]>) -> (Vec<f32>, AudioSpec) {
let reader = hound::WavReader::new(data.as_ref()).unwrap();
let spec = reader.spec();
let samples = match spec.sample_format {
hound::SampleFormat::Float => reader
.into_samples::<f32>()
.map(|e| e.unwrap())
.collect::<Vec<_>>(),
hound::SampleFormat::Int => reader
.into_samples::<i16>()
.map(|e| cpal::Sample::to_f32(&e.unwrap()))
.collect::<Vec<_>>(),
};
let spec = AudioSpec {
channels: spec.channels as u32,
sample_rate: spec.sample_rate,
};
(samples, spec)
}
/// Open and return the data contained in a file, or the default sound effect if
/// the file couldn't be found.
// moo
fn get_sfx<P: AsRef<Path>>(file: P) -> Cow<'static, [u8]> {
let mut buf: Vec<u8> = Vec::new();
if let Ok(mut file) = File::open(file.as_ref()) {
file.read_to_end(&mut buf).unwrap();
Cow::from(buf)
} else {
warn!("File not found: '{}'", file.as_ref().display());
get_default_sfx()
}
}
/// Get the default sound effect.
fn get_default_sfx() -> Cow<'static, [u8]> {
Cow::from(include_bytes!("fallback_sfx.wav").as_ref())
}
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