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|
mod audio;
mod network;
use crate::audio::Audio;
use argparse::ArgumentParser;
use argparse::Store;
use argparse::StoreTrue;
use bytes::Bytes;
use futures::channel::oneshot;
use futures::join;
use futures::StreamExt;
use futures::SinkExt;
use mumble_protocol::control::msgs;
use mumble_protocol::control::ControlPacket;
use mumble_protocol::crypt::ClientCryptState;
use mumble_protocol::voice::VoicePacket;
use mumble_protocol::voice::VoicePacketPayload;
use std::convert::Into;
use std::convert::TryInto;
use std::net::SocketAddr;
use std::net::ToSocketAddrs;
use tokio::time::{self, Duration};
use std::sync::Arc;
use std::sync::Mutex;
use cpal::traits::StreamTrait;
use opus::Channels;
async fn connect(
server_addr: SocketAddr,
server_host: String,
user_name: String,
accept_invalid_cert: bool,
crypt_state_sender: oneshot::Sender<ClientCryptState>,
) {
// Wrap crypt_state_sender in Option, so we can call it only once
let mut crypt_state_sender = Some(crypt_state_sender);
let (sink, mut stream) = network::connect_tcp(server_addr, server_host, accept_invalid_cert).await;
let sink = Arc::new(Mutex::new(sink));
// Handshake (omitting `Version` message for brevity)
let mut msg = msgs::Authenticate::new();
msg.set_username(user_name);
msg.set_opus(true);
let mut lock = sink.lock().unwrap();
lock.send(msg.into()).await.unwrap();
drop(lock);
println!("Logging in..");
let mut crypt_state = None;
let ping_sink = Arc::clone(&sink);
let handle = async {
let mut interval = time::interval(Duration::from_secs(10));
let sink = ping_sink;
loop {
interval.tick().await;
let msg = msgs::Ping::new();
let mut lock = sink.lock().unwrap();
lock.send(msg.into()).await.unwrap();
}
};
// Handle incoming packets
let receive = async {
while let Some(packet) = stream.next().await {
match packet.unwrap() {
ControlPacket::TextMessage(mut msg) => {
println!(
"Got message from user with session ID {}: {}",
msg.get_actor(),
msg.get_message()
);
// Send reply back to server
let mut response = msgs::TextMessage::new();
response.mut_session().push(msg.get_actor());
response.set_message(msg.take_message());
let mut lock = sink.lock().unwrap();
lock.send(response.into()).await.unwrap();
}
ControlPacket::CryptSetup(msg) => {
println!("crypt setup");
// Wait until we're fully connected before initiating UDP voice
crypt_state = Some(ClientCryptState::new_from(
msg.get_key()
.try_into()
.expect("Server sent private key with incorrect size"),
msg.get_client_nonce()
.try_into()
.expect("Server sent client_nonce with incorrect size"),
msg.get_server_nonce()
.try_into()
.expect("Server sent server_nonce with incorrect size"),
));
}
ControlPacket::ServerSync(_) => {
println!("Logged in!");
if let Some(sender) = crypt_state_sender.take() {
let _ = sender.send(
crypt_state
.take()
.expect("Server didn't send us any CryptSetup packet!"),
);
}
}
ControlPacket::Reject(msg) => {
println!("Login rejected: {:?}", msg);
}
_ => {},
}
}
};
join!(handle, receive);
}
async fn handle_udp(
server_addr: SocketAddr,
crypt_state: oneshot::Receiver<ClientCryptState>,
) {
let audio = Audio::new();
audio.output_stream.play().unwrap();
// create opus decoder (might be expensive)
let mut opus_decoder = opus::Decoder::new(
audio.output_config.sample_rate.0 as u32,
match audio.output_config.channels {
1 => Channels::Mono,
2 => Channels::Stereo,
_ => unimplemented!("ljudnörd (got {} channels, need 1 or 2)", audio.output_config.channels)
}
).unwrap();
let (mut sink, mut source) = network::connect_udp(server_addr, crypt_state).await;
// Note: A normal application would also send periodic Ping packets, and its own audio
// via UDP. We instead trick the server into accepting us by sending it one
// dummy voice packet.
sink.send((
VoicePacket::Audio {
_dst: std::marker::PhantomData,
target: 0,
session_id: (),
seq_num: 0,
payload: VoicePacketPayload::Opus(Bytes::from([0u8; 128].as_ref()), true),
position_info: None,
},
server_addr,
)).await.unwrap();
// Handle incoming UDP packets
while let Some(packet) = source.next().await {
let (packet, _src_addr) = match packet {
Ok(packet) => packet,
Err(err) => {
eprintln!("Got an invalid UDP packet: {}", err);
// To be expected, considering this is the internet, just ignore it
continue
}
};
match packet {
VoicePacket::Ping { .. } => {
// Note: A normal application would handle these and only use UDP for voice
// once it has received one.
continue
}
VoicePacket::Audio {
// seq_num,
payload,
// position_info,
..
} => {
match payload {
VoicePacketPayload::Opus(bytes, _eot) => {
let mut out: Vec<f32> = vec![0.0; bytes.len() * audio.output_config.channels as usize * 4];
opus_decoder.decode_float(&bytes[..], &mut out, false).expect("error decoding");
let mut lock = audio.output_buffer.lock().unwrap();
lock.extend(out);
},
_ => { unimplemented!("något fint"); }
}
// decode paylout and put it in buffer
// Got audio, naively echo it back
//let reply = VoicePacket::Audio {
// _dst: std::marker::PhantomData,
// target: 0, // normal speech
// session_id: (), // unused for server-bound packets
// seq_num,
// payload,
// position_info,
//};
//sink.send((reply, src_addr)).await.unwrap();
}
}
}
}
#[tokio::main]
async fn main() {
// Handle command line arguments
let mut server_host = "".to_string();
let mut server_port = 64738u16;
let mut user_name = "EchoBot".to_string();
let mut accept_invalid_cert = false;
{
let mut ap = ArgumentParser::new();
ap.set_description("Run the echo client example");
ap.refer(&mut server_host)
.add_option(&["--host"], Store, "Hostname of mumble server")
.required();
ap.refer(&mut server_port)
.add_option(&["--port"], Store, "Port of mumble server");
ap.refer(&mut user_name)
.add_option(&["--username"], Store, "User name used to connect");
ap.refer(&mut accept_invalid_cert).add_option(
&["--accept-invalid-cert"],
StoreTrue,
"Accept invalid TLS certificates",
);
ap.parse_args_or_exit();
}
let server_addr = (server_host.as_ref(), server_port)
.to_socket_addrs()
.expect("Failed to parse server address")
.next()
.expect("Failed to resolve server address");
// Oneshot channel for setting UDP CryptState from control task
// For simplicity we don't deal with re-syncing, real applications would have to.
let (crypt_state_sender, crypt_state_receiver) = oneshot::channel::<ClientCryptState>();
// Run it
join!(
connect(
server_addr,
server_host,
user_name,
accept_invalid_cert,
crypt_state_sender,
),
handle_udp(server_addr, crypt_state_receiver)
);
}
|