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mod audio;
mod command;
mod network;
mod state;
use crate::network::ConnectionInfo;
use crate::state::State;
use futures::join;
use ipc_channel::ipc::{IpcSender, IpcOneShotServer};
use log::*;
use mumble_protocol::control::ControlPacket;
use mumble_protocol::crypt::ClientCryptState;
use mumble_protocol::voice::Serverbound;
use mumlib::command::{Command, CommandResponse};
use mumlib::setup_logger;
use std::fs;
use std::sync::{Arc, Mutex};
use tokio::sync::{mpsc, watch};
use tokio::task::spawn_blocking;
#[tokio::main]
async fn main() {
setup_logger();
// Oneshot channel for setting UDP CryptState from control task
// For simplicity we don't deal with re-syncing, real applications would have to.
let (crypt_state_sender, crypt_state_receiver) = mpsc::channel::<ClientCryptState>(1); // crypt state should always be consumed before sending a new one
let (packet_sender, packet_receiver) = mpsc::unbounded_channel::<ControlPacket<Serverbound>>();
let (command_sender, command_receiver) = mpsc::unbounded_channel::<(Command, IpcSender<mumlib::error::Result<Option<CommandResponse>>>)>();
let (connection_info_sender, connection_info_receiver) =
watch::channel::<Option<ConnectionInfo>>(None);
let state = State::new(
packet_sender,
connection_info_sender,
);
let state = Arc::new(Mutex::new(state));
let (_, _, _, e) = join!(
network::tcp::handle(
Arc::clone(&state),
connection_info_receiver.clone(),
crypt_state_sender,
packet_receiver,
),
network::udp::handle(
Arc::clone(&state),
connection_info_receiver.clone(),
crypt_state_receiver,
),
command::handle(
state,
command_receiver,
),
spawn_blocking(move || { // IpcSender is blocking
receive_oneshot_commands(command_sender);
}),
);
e.unwrap();
}
fn receive_oneshot_commands(
command_sender: mpsc::UnboundedSender<(Command, IpcSender<mumlib::error::Result<Option<CommandResponse>>>)>,
) {
loop {
// create listener
let (server, server_name): (IpcOneShotServer<(Command, IpcSender<mumlib::error::Result<Option<CommandResponse>>>)>, String) = IpcOneShotServer::new().unwrap();
fs::write("/var/tmp/mumd-oneshot", &server_name).unwrap();
debug!("Listening to {}", server_name);
// receive command and response channel
let (_, conn): (_, (Command, IpcSender<mumlib::error::Result<Option<CommandResponse>>>)) = server.accept().unwrap();
debug!("Sending command {:?} to command handler", conn.0);
command_sender.send(conn).unwrap();
}
}
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