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use crate::audio::Audio;
use bytes::Bytes;
use futures::SinkExt;
use futures::StreamExt;
use futures::channel::oneshot;
use futures::join;
use futures_util::stream::{SplitSink, SplitStream};
use mumble_protocol::control::ClientControlCodec;
use mumble_protocol::control::ControlCodec;
use mumble_protocol::control::ControlPacket;
use mumble_protocol::control::msgs;
use mumble_protocol::crypt::ClientCryptState;
use mumble_protocol::voice::VoicePacket;
use mumble_protocol::voice::VoicePacketPayload;
use mumble_protocol::{Clientbound, Serverbound};
use std::convert::Into;
use std::convert::TryInto;
use std::net::Ipv6Addr;
use std::net::SocketAddr;
use std::sync::Arc;
use std::sync::Mutex;
use tokio::net::TcpStream;
use tokio::net::UdpSocket;
use tokio::time::{self, Duration};
use tokio_tls::TlsConnector;
use tokio_tls::TlsStream;
use tokio_util::codec::Decoder;
use tokio_util::codec::Framed;
use tokio_util::udp::UdpFramed;
type TcpSender = SplitSink<
Framed<TlsStream<TcpStream>, ControlCodec<Serverbound, Clientbound>>,
ControlPacket<Serverbound>,
>;
type TcpReceiver =
SplitStream<Framed<TlsStream<TcpStream>, ControlCodec<Serverbound, Clientbound>>>;
type UdpSender = SplitSink<UdpFramed<ClientCryptState>, (VoicePacket<Serverbound>, SocketAddr)>;
type UdpReceiver = SplitStream<UdpFramed<ClientCryptState>>;
async fn connect_tcp(
server_addr: SocketAddr,
server_host: String,
accept_invalid_cert: bool,
) -> (TcpSender, TcpReceiver) {
let stream = TcpStream::connect(&server_addr)
.await
.expect("failed to connect to server:");
println!("TCP connected");
let mut builder = native_tls::TlsConnector::builder();
builder.danger_accept_invalid_certs(accept_invalid_cert);
let connector: TlsConnector = builder
.build()
.expect("failed to create TLS connector")
.into();
let tls_stream = connector
.connect(&server_host, stream)
.await
.expect("failed to connect TLS: {}");
println!("TLS connected");
// Wrap the TLS stream with Mumble's client-side control-channel codec
ClientControlCodec::new().framed(tls_stream).split()
}
pub async fn connect_udp(
crypt_state: oneshot::Receiver<ClientCryptState>,
) -> (UdpSender, UdpReceiver) {
// Bind UDP socket
let udp_socket = UdpSocket::bind((Ipv6Addr::from(0u128), 0u16))
.await
.expect("Failed to bind UDP socket");
// Wait for initial CryptState
let crypt_state = match crypt_state.await {
Ok(crypt_state) => crypt_state,
// disconnected before we received the CryptSetup packet, oh well
Err(_) => panic!("disconnect before crypt packet received"), //TODO exit gracefully
};
println!("UDP ready!");
// Wrap the raw UDP packets in Mumble's crypto and voice codec (CryptState does both)
UdpFramed::new(udp_socket, crypt_state).split()
}
async fn send_pings(sink: Arc<Mutex<TcpSender>>, delay_seconds: u64) {
let mut interval = time::interval(Duration::from_secs(delay_seconds));
loop {
interval.tick().await;
println!("Sending ping");
let msg = msgs::Ping::new();
sink.lock().unwrap().send(msg.into()).await.unwrap();
}
}
async fn authenticate(sink: Arc<Mutex<TcpSender>>, username: String) {
let mut msg = msgs::Authenticate::new();
msg.set_username(username);
msg.set_opus(true);
sink.lock().unwrap().send(msg.into()).await.unwrap();
}
async fn listen_tcp(
sink: Arc<Mutex<TcpSender>>,
mut stream: TcpReceiver,
crypt_state_sender: oneshot::Sender<ClientCryptState>,
audio: Arc<Mutex<Audio>>,
) {
let mut crypt_state = None;
let mut crypt_state_sender = Some(crypt_state_sender);
while let Some(packet) = stream.next().await {
//TODO handle types separately
match packet.unwrap() {
ControlPacket::TextMessage(mut msg) => {
println!(
"Got message from user with session ID {}: {}",
msg.get_actor(),
msg.get_message()
);
// Send reply back to server
let mut response = msgs::TextMessage::new();
response.mut_session().push(msg.get_actor());
response.set_message(msg.take_message());
let mut lock = sink.lock().unwrap();
lock.send(response.into()).await.unwrap();
}
ControlPacket::CryptSetup(msg) => {
println!("crypt setup");
// Wait until we're fully connected before initiating UDP voice
crypt_state = Some(ClientCryptState::new_from(
msg.get_key()
.try_into()
.expect("Server sent private key with incorrect size"),
msg.get_client_nonce()
.try_into()
.expect("Server sent client_nonce with incorrect size"),
msg.get_server_nonce()
.try_into()
.expect("Server sent server_nonce with incorrect size"),
));
}
ControlPacket::ServerSync(_) => {
println!("Logged in!");
if let Some(sender) = crypt_state_sender.take() {
let _ = sender.send(
crypt_state
.take()
.expect("Server didn't send us any CryptSetup packet!"),
);
}
}
ControlPacket::Reject(msg) => {
println!("Login rejected: {:?}", msg);
}
ControlPacket::UserState(msg) => {
println!("Found user {}", msg.get_name());
audio.lock().unwrap().add_client(msg.get_session());
}
ControlPacket::UserRemove(msg) => {
println!("User {} left", msg.get_session());
audio.lock().unwrap().remove_client(msg.get_session());
}
_ => {}
}
}
}
pub async fn handle_tcp(
server_addr: SocketAddr,
server_host: String,
username: String,
accept_invalid_cert: bool,
crypt_state_sender: oneshot::Sender<ClientCryptState>,
audio: Arc<Mutex<Audio>>,
) {
let (sink, stream) = connect_tcp(server_addr, server_host, accept_invalid_cert).await;
let sink = Arc::new(Mutex::new(sink));
// Handshake (omitting `Version` message for brevity)
authenticate(Arc::clone(&sink), username).await;
println!("Logging in..");
join!(
send_pings(Arc::clone(&sink), 10),
listen_tcp(sink, stream, crypt_state_sender, audio),
);
}
async fn listen_udp(
_sink: Arc<Mutex<UdpSender>>,
mut source: UdpReceiver,
audio: Arc<Mutex<Audio>>,
) {
while let Some(packet) = source.next().await {
let (packet, _src_addr) = match packet {
Ok(packet) => packet,
Err(err) => {
eprintln!("Got an invalid UDP packet: {}", err);
// To be expected, considering this is the internet, just ignore it
continue;
}
};
match packet {
VoicePacket::Ping { .. } => {
// Note: A normal application would handle these and only use UDP for voice
// once it has received one.
continue;
}
VoicePacket::Audio {
session_id,
// seq_num,
payload,
// position_info,
..
} => {
audio.lock().unwrap().decode_packet(session_id, payload);
// Got audio, naively echo it back
//let reply = VoicePacket::Audio {
// _dst: std::marker::PhantomData,
// target: 0, // normal speech
// session_id: (), // unused for server-bound packets
// seq_num,
// payload,
// position_info,
//};
//sink.send((reply, src_addr)).await.unwrap();
}
}
}
}
async fn send_ping_udp(sink: &mut UdpSender, server_addr: SocketAddr) {
sink.send((
VoicePacket::Audio {
_dst: std::marker::PhantomData,
target: 0,
session_id: (),
seq_num: 0,
payload: VoicePacketPayload::Opus(Bytes::from([0u8; 128].as_ref()), true),
position_info: None,
},
server_addr,
))
.await
.unwrap();
}
pub async fn handle_udp(
server_addr: SocketAddr,
crypt_state: oneshot::Receiver<ClientCryptState>,
audio: Arc<Mutex<Audio>>,
) {
let (mut sink, source) = connect_udp(crypt_state).await;
// Note: A normal application would also send periodic Ping packets, and its own audio
// via UDP. We instead trick the server into accepting us by sending it one
// dummy voice packet.
send_ping_udp(&mut sink, server_addr).await;
listen_udp(Arc::new(Mutex::new(sink)), source, audio).await;
}
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