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| author | klaar36 <klas.arvidsson@liu.se> | 2015-03-20 17:30:24 +0100 |
|---|---|---|
| committer | klaar36 <klas.arvidsson@liu.se> | 2015-03-20 17:30:24 +0100 |
| commit | e7bc50ca8ffcaa6ed68ebd2315f78b0f5a7d10ad (patch) | |
| tree | 4de97af7207676b69cb6a9aba8cb443cc134855d /src/lib/kernel/console.c | |
| parent | b0418a24e709f0632d2ede5b0f327c422931939b (diff) | |
| download | pintos-rs-e7bc50ca8ffcaa6ed68ebd2315f78b0f5a7d10ad.tar.gz | |
Initial Pintos
Diffstat (limited to 'src/lib/kernel/console.c')
| -rw-r--r-- | src/lib/kernel/console.c | 191 |
1 files changed, 191 insertions, 0 deletions
diff --git a/src/lib/kernel/console.c b/src/lib/kernel/console.c new file mode 100644 index 0000000..0d031b5 --- /dev/null +++ b/src/lib/kernel/console.c @@ -0,0 +1,191 @@ +#include <console.h> +#include <stdarg.h> +#include <stdio.h> +#include "devices/serial.h" +#include "devices/vga.h" +#include "threads/init.h" +#include "threads/interrupt.h" +#include "threads/synch.h" + +static void vprintf_helper (char, void *); +static void putchar_have_lock (uint8_t c); + +/* The console lock. + Both the vga and serial layers do their own locking, so it's + safe to call them at any time. + But this lock is useful to prevent simultaneous printf() calls + from mixing their output, which looks confusing. */ +static struct lock console_lock; + +/* True in ordinary circumstances: we want to use the console + lock to avoid mixing output between threads, as explained + above. + + False in early boot before the point that locks are functional + or the console lock has been initialized, or after a kernel + panics. In the former case, taking the lock would cause an + assertion failure, which in turn would cause a panic, turning + it into the latter case. In the latter case, if it is a buggy + lock_acquire() implementation that caused the panic, we'll + likely just recurse. */ +static bool use_console_lock; + +/* It's possible, if you add enough debug output to Pintos, to + try to recursively grab console_lock from a single thread. As + a real example, I added a printf() call to palloc_free(). + Here's a real backtrace that resulted: + + lock_console() + vprintf() + printf() - palloc() tries to grab the lock again + palloc_free() + schedule_tail() - another thread dying as we switch threads + schedule() + thread_yield() + intr_handler() - timer interrupt + intr_set_level() + serial_putc() + putchar_have_lock() + putbuf() + sys_write() - one process writing to the console + syscall_handler() + intr_handler() + + This kind of thing is very difficult to debug, so we avoid the + problem by simulating a recursive lock with a depth + counter. */ +static int console_lock_depth; + +/* Number of characters written to console. */ +static int64_t write_cnt; + +/* Enable console locking. */ +void +console_init (void) +{ + lock_init (&console_lock); + use_console_lock = true; +} + +/* Notifies the console that a kernel panic is underway, + which warns it to avoid trying to take the console lock from + now on. */ +void +console_panic (void) +{ + use_console_lock = false; +} + +/* Prints console statistics. */ +void +console_print_stats (void) +{ + printf ("Console: %lld characters output\n", write_cnt); +} + +/* Acquires the console lock. */ +static void +acquire_console (void) +{ + if (!intr_context () && use_console_lock) + { + if (lock_held_by_current_thread (&console_lock)) + console_lock_depth++; + else + lock_acquire (&console_lock); + } +} + +/* Releases the console lock. */ +static void +release_console (void) +{ + if (!intr_context () && use_console_lock) + { + if (console_lock_depth > 0) + console_lock_depth--; + else + lock_release (&console_lock); + } +} + +/* Returns true if the current thread has the console lock, + false otherwise. */ +static bool +console_locked_by_current_thread (void) +{ + return (intr_context () + || !use_console_lock + || lock_held_by_current_thread (&console_lock)); +} + +/* The standard vprintf() function, + which is like printf() but uses a va_list. + Writes its output to both vga display and serial port. */ +int +vprintf (const char *format, va_list args) +{ + int char_cnt = 0; + + acquire_console (); + __vprintf (format, args, vprintf_helper, &char_cnt); + release_console (); + + return char_cnt; +} + +/* Writes string S to the console, followed by a new-line + character. */ +int +puts (const char *s) +{ + acquire_console (); + while (*s != '\0') + putchar_have_lock (*s++); + putchar_have_lock ('\n'); + release_console (); + + return 0; +} + +/* Writes the N characters in BUFFER to the console. */ +void +putbuf (const char *buffer, size_t n) +{ + acquire_console (); + while (n-- > 0) + putchar_have_lock (*buffer++); + release_console (); +} + +/* Writes C to the vga display and serial port. */ +int +putchar (int c) +{ + acquire_console (); + putchar_have_lock (c); + release_console (); + + return c; +} + +/* Helper function for vprintf(). */ +static void +vprintf_helper (char c, void *char_cnt_) +{ + int *char_cnt = char_cnt_; + (*char_cnt)++; + putchar_have_lock (c); +} + +/* Writes C to the vga display and serial port. + The caller has already acquired the console lock if + appropriate. */ +static void +putchar_have_lock (uint8_t c) +{ + ASSERT (console_locked_by_current_thread ()); + write_cnt++; + serial_putc (c); + vga_putc (c); +} |
