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| author | Edvard Thörnros <edvard.thornros@gmail.com> | 2021-02-05 18:10:48 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-05 18:10:48 +0100 |
| commit | d57e03fc64d7573797c6908a0636feedd9d7173a (patch) | |
| tree | 6408f3280f9503681870bf65884111d7fa968e07 /README.md | |
| parent | 2fe11b8cff6ce1980cb31c12cb054bdefac0d7bf (diff) | |
| parent | ac237b4a9aaf705ffad68801c2db93f27f2f6fff (diff) | |
| download | sylt-d57e03fc64d7573797c6908a0636feedd9d7173a.tar.gz | |
Merge pull request #40 from FredTheDino/readme
simple readme
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..ad6af5d --- /dev/null +++ b/README.md @@ -0,0 +1,32 @@ +# Sylt-lang + +Sylt is a statically checked and dynamically typed reference counted programming +language made for game jams. + +## Why does this exist? Why use this instead of language X? + +Pfft! Why not? + +## Getting started + +Sylt is written entirely in Rust. There are two main ways of using it. + +1. Depend on this repository in your Cargo.toml. +2. Clone this repository and cargo build. You can then pass .sy-files to the + resulting binary. Currently this way won't give you any kind of game. + +## Basic Usage + +Currently, Sylt can only run single files. The last filename given is +run. + +The `-p` flag also lets you see a lot of debug output. If you want +to debug the compiler and runtime this might be helpful. + +## Endgame + +A language that has some form of static typechecking, is easy and fast to work +in. Performance should be good enough that you don't really have to worry about +it. + +Dreams also exist of automatically updating the game when files are changed. |
