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-PONG
-====
-
-Made for Global Game Jam 2021 at LiU Game Jam's site.
-
-The language wasn't really ready for a normal game so we wanted to make Pong
-(the easiest game we could think of) while fixing what we needed to make it
-work.
-
-Building
---------
-
-Clone the entire tihdy-repo, cd into the pong-directory and then cargo run.
-
-Modifying
----------
-
-All game logic is located in pong.tdy. Most of the configuration should be
-straight forward. If you want to modify the controls, you need to change both
-the string passed from pong.tdy as well as the respective function in src/main.rs
-(key_down).
-
-If you want to add more rust functions (for example, to draw text to the screen)
-you need to add it like the already existing functions. All functions need a
-return type and a return value, even if it is a Type::Void and Value::Nil. (See
-e.g. clear for an example.) For a draw_text you probably want to take a
-Value::String(s), Value::Float(x), Value::Float(y) and so on. Inside the block
-you then write your normal Rusty code.
-
-After writing your function you also need to link it so you can use it from the
-game file. Add it to 'functions' like the other linked functions inside main()
-in src/main.rs.
-
-After linking, the only thing left to do is call it from the game logic. You'll
-get a type error if you pass the wrong parameters. Additional parameter
-combinations can be set (much like normal function overloading) should you have
-the need by adding more "arms" to the extern_function!().