From 2381d4fc204f040763ad352aa2b67c58f8a40b17 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Edvard=20Th=C3=B6rnros?= Date: Tue, 2 Feb 2021 22:23:24 +0100 Subject: Apply suggestions from code review MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Gustav Sörnäs --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 7de2dd5..a7083d5 100644 --- a/README.md +++ b/README.md @@ -1,16 +1,16 @@ # Sylt-lang ----------- -Sylt is a statically-checked dynamically typed, reference counted programming -language made for GameJams. +Sylt is a statically checked and dynamically typed reference counted programming +language made for game jams. -## Why does this exist? Why not use X-lang? +## Why does this exist? Why use this instead of language X? Pfft! Why not? ## Getting started Sylt is written entirely in Rust. Pointing to this Git-repo -in your Cargo.toml is the easiet way. Alternatively you can +in your Cargo.toml is the easiest way. Alternatively you can build the interpreter and run your own programs from there. -- cgit v1.2.1