# Sylt-lang ----------- Sylt is a statically checked and dynamically typed reference counted programming language made for game jams. ## Why does this exist? Why use this instead of language X? Pfft! Why not? ## Getting started Sylt is written entirely in Rust. Pointing to this Git-repo in your Cargo.toml is the easiest way. Alternatively you can build the interpreter and run your own programs from there. ``` git clone git@github.com:FredTheDino/sylt-lang.git cargo build --release ``` This will build `target/release/sylt`, wich is the interpreter. If you want to install it, do so. ## Basic Usage Currently, Sylt can only run single files. The last filename given is run. The `-p` flag also lets you see alot of debug output, if you want to debug the program this might be helpfull. ## Endgame A language that has some form of static typechecking, is easy and fast to work in. Performance should be good enought that you don't really have to worry about it. Dreams also exist of automatically updating the game when files are changed.