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blob Paddle {
x: float
y: float
}
blob Player {
paddle: Paddle
}
blob State {
p1: Player
p2: Player
}
update := fn state: State {
delta := get_delta()
if key_down("w") {
state.p1.paddle.y = state.p1.paddle.y - delta
}
if key_down("s") {
state.p1.paddle.y = state.p1.paddle.y + delta
}
if key_down("i") {
state.p2.paddle.y = state.p2.paddle.y - delta
}
if key_down("k") {
state.p2.paddle.y = state.p2.paddle.y + delta
}
}
draw := fn state: State {
clear()
draw_rectangle(state.p1.paddle.x, state.p1.paddle.y, 0.2, 1.)
draw_rectangle(state.p2.paddle.x, state.p2.paddle.y, 0.2, 1.)
next_frame()
}
init := fn {
running := true
state := State()
state.p1 = Player()
state.p1.paddle = Paddle()
state.p1.paddle.x = 1.
state.p1.paddle.y = 10.
state.p2 = Player()
state.p2.paddle = Paddle()
state.p2.paddle.x = 19.
state.p2.paddle.y = 10.
for i := 0, i == i, i = i + 1 {
update(state)
draw(state)
yield
}
}
init()
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