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authorGustav Sörnäs <gustav@sornas.net>2020-12-03 17:11:43 +0100
committerGustav Sörnäs <gustav@sornas.net>2020-12-08 10:21:07 +0100
commit0c39051ba80f04b1177833a006f2d442a7170b56 (patch)
tree9e657946a061b5b305f9cf75634db7b37e979eb3 /labb8/lib/StanfordCPPLib/sound.h
parent7b7f6808a7b2db2ed21103767434c1445f7815c2 (diff)
downloadtddd86-0c39051ba80f04b1177833a006f2d442a7170b56.tar.gz
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+/*
+ * File: sound.h
+ * -------------
+ * This file defines a class that represents a sound.
+ */
+
+#ifndef _sound_h
+#define _sound_h
+
+/*
+ * Class: Sound
+ * ------------
+ * This class encapsulates a sound file. The sound file is specified in the
+ * constructor and must be a file in either the current directory or a
+ * subdirectory named <code>sounds</code>.
+ *
+ * <p>The following code, for example, plays the sound file
+ * <code>ringtone.wav</code>:
+ *
+ *<pre>
+ * Sound ringtone("ringtone.wav");
+ * ringtone.play();
+ *</pre>
+ */
+
+class Sound {
+
+public:
+
+/*
+ * Constructor: Sound
+ * Usage: Sound sound;
+ * Sound sound(filename);
+ * -----------------------------
+ * Creates a <code>Sound</code> object. The default constructor
+ * creates an empty sound that cannot be played. The second form
+ * initializes the sound by reading in the contents of the specified
+ * file.
+ */
+
+ Sound(std::string filename);
+
+/*
+ * Destructor: ~Sound
+ * ------------------
+ * Frees the memory associated with the sound.
+ */
+
+ virtual ~Sound();
+
+/*
+ * Method: play
+ * Usage: sound.play();
+ * --------------------
+ * Starts playing the sound. This call returns immediately without waiting
+ * for the sound to finish.
+ */
+
+ void play();
+
+};
+
+#endif