diff options
Diffstat (limited to 'labb4/GameState.h')
| -rw-r--r-- | labb4/GameState.h | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/labb4/GameState.h b/labb4/GameState.h index ac749bb..dfd7ac5 100644 --- a/labb4/GameState.h +++ b/labb4/GameState.h @@ -24,25 +24,28 @@ public: GameState(const GameState &other); ~GameState(); + /* + * Copy assignment. + */ GameState &operator=(const GameState &other); /* - * Clear and redraw entire playing field + * Clear and redraw entire playing field. */ - void draw(QGraphicsScene* scene) const; // Clear and redraw entire playing field + void draw(QGraphicsScene* scene) const; /* - * Teleport hero to random location + * Teleport hero to random location. */ void teleportHero(); /* - * Move robots one step towards hero + * Move robots one step towards hero. */ void moveRobots(); /* Count colliding robots. - * Also converts robots to junk while checking collisions + * Also converts robots to junk while checking collisions. */ int countCollisions (); @@ -59,21 +62,21 @@ public: /* * Can unit safely reside here? */ - bool isSafe (const Unit& unit) const; // Can unit safely reside here? + bool isSafe (const Unit& unit) const; /* - * Move hero towards dir + * Move hero towards dir. */ void moveHeroTowards (const Unit& dir); /* - * Return hero + * Return hero. */ Hero getHero () const; private: - std::vector<Robot *> robots; // the robots and the junk combined - Hero hero; // the hero + std::vector<Robot *> robots; // the robots and the junk combined + Hero hero; // the hero // private helpers bool isEmpty(const Unit& unit) const; |
