From 6a72f2f15c9f39b2a851b955b9b87abede8d0257 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Gustav=20S=C3=B6rn=C3=A4s?= Date: Mon, 9 Nov 2020 22:12:41 +0100 Subject: initial work --- labb4/constants.h | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 labb4/constants.h (limited to 'labb4/constants.h') diff --git a/labb4/constants.h b/labb4/constants.h new file mode 100644 index 0000000..b6e4f8c --- /dev/null +++ b/labb4/constants.h @@ -0,0 +1,32 @@ +/** + * Copyright (C) David Wolfe, 1999. All rights reserved. + * Ported to Qt and adapted for TDDD86, 2015. + */ + +#ifndef CONSTANTS_H +#define CONSTANTS_H + +#include + +// GUI constants +const int MIN_X = 0; +const int MIN_Y = 0; +const int MAX_X = 39; +const int MAX_Y = 39; +const int UNIT_WIDTH = 10; +const int UNIT_HEIGHT = 10; +static const int SCENE_WIDTH = 400; +static const int SCENE_HEIGHT = 400; +const int JUNK_RADIUS = 9; +const QColor JUNK_COLOR = QColor(0, 0, 0); +const QColor ROBOT_COLOR = QColor(245, 95, 60); +const QColor HERO_COLOR = QColor(237, 207, 114); + +// game constants +const int MIN_ROBOTS = 10; +const int MAX_ROBOTS = 80; +const int ROBOTS_INC = 5; // Additional robots per round +const int POINTS_PER_ROBOT = 10; +const int WAIT_BONUS = 20; // Per robot + +#endif // CONSTANTS_H -- cgit v1.2.1