/* * TDDD86 Tiles * This file contains the implementation of the Tile structure. * See Tile.h for comments about each member. * Your code should work properly with an unmodified version of this file. */ #include #include "Tile.h" bool Tile::contains(int x, int y) const { return this->x <= x && x < this->x + this->width && this->y <= y && y < this->y + this->height; } void Tile::draw(QGraphicsScene *scene) const { QGraphicsRectItem *item = new QGraphicsRectItem(x, y, width, height); item->setBrush(QBrush(QColor(r, g, b))); scene->addItem(item); } string Tile::toString() const { return "Tile{x=" + to_string(x) + ",y=" + to_string(y) + ",width=" + to_string(width) + ",height=" + to_string(height) + ",r=" + to_string(r) + ",g=" +to_string (g) + ",b=" + to_string(b) + "}"; } ostream& operator<<(ostream& out, const Tile& tile) { out << tile.toString(); return out; }