/** * Copyright (C) David Wolfe, 1999. All rights reserved. * Ported to Qt and adapted for TDDD86, 2015. */ #include "Hero.h" #include "constants.h" Hero::Hero() : Unit() {} void Hero::draw(QGraphicsScene *scene) const { Point corner = asPoint(); scene->addRect(QRectF(corner.x * UNIT_WIDTH, corner.y * UNIT_HEIGHT, UNIT_WIDTH, UNIT_HEIGHT), Qt::NoPen, QBrush(HERO_COLOR)); }