/** * Copyright (C) David Wolfe, 1999. All rights reserved. * Ported to Qt and adapted for TDDD86, 2015. */ #ifndef CONSTANTS_H #define CONSTANTS_H #include // GUI constants const int MIN_X = 0; const int MIN_Y = 0; const int MAX_X = 39; const int MAX_Y = 39; const int UNIT_WIDTH = 10; const int UNIT_HEIGHT = 10; static const int SCENE_WIDTH = 400; static const int SCENE_HEIGHT = 400; const int JUNK_RADIUS = 9; const QColor JUNK_COLOR = QColor(0, 0, 0); const QColor ROBOT_COLOR = QColor(245, 95, 60); const QColor HERO_COLOR = QColor(237, 207, 114); // game constants const int MIN_ROBOTS = 10; const int MAX_ROBOTS = 80; const int ROBOTS_INC = 5; // Additional robots per round const int POINTS_PER_ROBOT = 10; const int WAIT_BONUS = 20; // Per robot #endif // CONSTANTS_H