// You will edit and turn in this CPP file. // Also remove these comments here and add your own. // TODO remove this comment header and replace with your own #include #include #include #include #include "Boggle.h" #include "bogglemain.h" #include "strlib.h" #include void setup_board(Boggle& boggle) { bool input_custom_board = yesOrNo("Input custom board? "); if (input_custom_board) { string input_board; while (true) { cout << "Input your board (16 characters): "; getline(cin, input_board); if (input_board.length() == 16) { if (boggle.letters_from_string(input_board)) { break; } else { cout << "Please input a valid string" << endl; } } else { cout << "Please input 16 characters only" << endl; } } } else { boggle.shuffle(); } } void print_user_status(const Boggle& boggle) { cout << boggle.board_to_string() << endl; cout << "Your words (" << boggle.get_user_words_size() << "): " << endl; cout << boggle.user_words_to_string() << endl; cout << "Your score: " << boggle.get_user_score() << endl; } void ask_debug(Boggle& boggle) { if (yesOrNo("Enable debug mode? ")) { boggle.debug_mode = true; } } /* * Plays one game of Boggle using the given boggle game state object. */ void playOneGame(Boggle& boggle) { boggle.clear(); setup_board(boggle); ask_debug(boggle); clearConsole(); cout << endl; // this is later replaced by the response to the prev word if (boggle.debug_mode) cout << endl; // debug mode means two lines string user_input; while (true) { cout << "It's your turn!" << endl; print_user_status(boggle); cout << "Type a word (or press Enter to end your turn) "; getline(cin, user_input); clearConsole(); if (user_input == "") { break; } if (!boggle.find_single_word(user_input)) { cout << "Your word is invalid" << endl; } else if (!boggle.word_is_unplayed(user_input)) { cout << "Your word has already been played!" << endl; } else if (user_input.length() < 4) { cout << "Your word is too short!" << endl; } else { cout << "You found a new word!" << endl; boggle.add_user_word(user_input); } } print_user_status(boggle); cout << endl; cout << "It's my turn!" << endl; boggle.do_computer_turn(); cout << "My words (" << boggle.get_computer_words_size() << "): " << endl; cout << boggle.computer_words_to_string() << endl; cout << "My score: " << boggle.get_computer_score() << endl; cout << endl; if (boggle.get_computer_score() > boggle.get_user_score()) { cout << "Ha ha ha, I destroyed you. Better luck next time, puny human!" << endl; } else if (boggle.get_computer_score() == boggle.get_user_score()) { cout << "Close one!" << endl; } else { cout << "WOW, you defeated me! Congratulations!" << endl; } } /* * Erases all currently visible text from the output console. */ void clearConsole() { #if defined(_WIN32) || defined(_WIN64) std::system("CLS"); #else // assume POSIX std::system("clear"); #endif }