/* * File: sound.h * ------------- * This file defines a class that represents a sound. */ #ifndef _sound_h #define _sound_h /* * Class: Sound * ------------ * This class encapsulates a sound file. The sound file is specified in the * constructor and must be a file in either the current directory or a * subdirectory named sounds. * *

The following code, for example, plays the sound file * ringtone.wav: * *

 *    Sound ringtone("ringtone.wav");
 *    ringtone.play();
 *
*/ class Sound { public: /* * Constructor: Sound * Usage: Sound sound; * Sound sound(filename); * ----------------------------- * Creates a Sound object. The default constructor * creates an empty sound that cannot be played. The second form * initializes the sound by reading in the contents of the specified * file. */ Sound(std::string filename); /* * Destructor: ~Sound * ------------------ * Frees the memory associated with the sound. */ virtual ~Sound(); /* * Method: play * Usage: sound.play(); * -------------------- * Starts playing the sound. This call returns immediately without waiting * for the sound to finish. */ void play(); }; #endif