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#include "TileList.h"
TileList::TileList()
{
tiles = new Tile[10];
cur_size = 10;
}
TileList::~TileList()
{
delete tiles;
}
void TileList::addTile(Tile tile)
{
if (amount_tiles == cur_size) {
Tile *expanded_tiles = new Tile[cur_size + 10];
for (int i = 0; i < cur_size; i++) {
expanded_tiles[i] = tiles[i];
}
cur_size += 10;
delete tiles;
tiles = expanded_tiles;
}
tiles[amount_tiles++] = tile;
}
void TileList::drawAll(QGraphicsScene* scene) const
{
for (int i = 0; i < amount_tiles; i++) {
(tiles + i)->draw(scene);
}
}
int TileList::indexOfTopTile(int x, int y) const
{
for (int i = 0; i < amount_tiles; i++) {
if ((tiles + i)->contains(x, y)) {
return i;
}
}
return -1;
}
int TileList::indexOfBottomTile(int x, int y) const
{
int index = -1;
for (int i = 0; i < amount_tiles; i++) {
if ((tiles + i)->contains(x, y)) {
index = i;
}
}
return index;
}
void TileList::shiftRight(int start, int end)
{
// start is the free value, end is the lost value
// e.g. when length=5, start=1, end=4:
// 0 1 2 3 4 5
// 0 1 1 2 3 5
for (int i = end; i > start; i--) {
tiles[i] = tiles[i - 1];
}
}
void TileList::shiftLeft(int start, int end)
{
// start is the free value, end is the lost value
// e.g. when length=5, start=4, end=1:
// 0 1 2 3 4 5
// 0 2 3 4 4 5
for (int i = start; i < end; i++) {
tiles[i] = tiles[i + 1];
}
}
void TileList::raise(int x, int y)
{
// 0 1 2 3 4 5 -
// 0 1 2 3 4 5 3
// 0 1 2 4 5 5 3
// 0 1 2 4 5 3 -
int index = indexOfTopTile(x, y);
if (index == -1 || index == amount_tiles - 1) {
return;
}
Tile tmpTile = tiles[index];
shiftLeft(index, amount_tiles - 1);
tiles[amount_tiles - 1] = tmpTile;
}
void TileList::lower(int x, int y)
{
// 0 1 2 3 4 5 -
// 0 1 2 3 4 5 3
// 0 0 1 2 4 5 3
// 3 0 1 2 4 5 -
int index = indexOfBottomTile(x, y);
if (index == -1 || index == 0) {
return;
}
Tile tmpTile = tiles[index];
shiftRight(0, index);
tiles[0] = tmpTile;
}
void TileList::remove(int x, int y)
{
int index = indexOfBottomTile(x, y);
if (index != -1) {
shiftLeft(index, amount_tiles - 1);
amount_tiles--;
}
}
void TileList::removeAll(int x, int y)
{
int index = indexOfTopTile(x, y);
while (index != -1) {
shiftLeft(index, amount_tiles - 1);
amount_tiles--;
index = indexOfTopTile(x, y);
}
}
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