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// This is the .h file you will edit and turn in.
// We have provided a skeleton for you,
// but you must finish it as described in the spec.
// Also remove these comments here and add your own, as well as on the members.
// TODO: remove this comment header
#ifndef TILELIST_H
#define TILELIST_H
#include <QGraphicsScene>
#include "Tile.h"
class TileList {
public:
TileList();
~TileList();
void addTile(Tile tile);
void drawAll(QGraphicsScene* scene) const;
int indexOfTopTile(int x, int y) const;
void lower(int x, int y);
void raise(int x, int y);
void remove(int x, int y);
void removeAll(int x, int y);
private:
int cur_size = 0;
int amount_tiles;
Tile *tiles;
int indexOfBottomTile(int x, int y) const;
void shiftRight(int start, int end);
void shiftLeft(int start, int end);
};
#endif // TILELIST_H
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