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/**
* Copyright (C) David Wolfe, 1999. All rights reserved.
* Ported to Qt and adapted for TDDD86, 2015.
*/
#include "Hero.h"
#include "constants.h"
Hero::Hero() : Unit() {}
void Hero::draw(QGraphicsScene *scene) const {
Point corner = asPoint();
scene->addRect(QRectF(corner.x * UNIT_WIDTH, corner.y * UNIT_HEIGHT,
UNIT_WIDTH, UNIT_HEIGHT), Qt::NoPen, QBrush(HERO_COLOR));
}
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