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struct Base {
virtual ~Base() {}
virtual Base *clone() = 0;
virtual void hello() = 0;
};
struct DerivedA : public Base {
~DerivedA() = default;
Base *clone() override;
void hello() override;
};
struct DerivedB : public Base {
~DerivedB() = default;
Base *clone() override;
void hello() override;
};
struct GameState {
GameState();
GameState(const GameState &other);
GameState &operator=(const GameState &other);
~GameState();
Base *thing;
void switchThing();
};
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