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// This is the .h file you will edit and turn in.
// We have provided a minimal skeleton for you,
// but you must finish it as described in the spec.
// Also remove these comments here and add your own, as well as on the members.
// TODO: remove this comment header and replace it with your own

#ifndef _boggle_h
#define _boggle_h

#include <iostream>
#include <set>
#include <string>
#include <utility>
#include "grid.h"
#include "lexicon.h"

using namespace std;
using point = pair<int, int>;

class Boggle {
public:
    bool debug_mode = false;

    Boggle();

    /*
     * Try to load a string of letters as the board.
     *
     * Returns wether it succeeds or not.
     */
    bool board_from_string(const string& letters);

    void read_dictionary();

    /*
     * Clear state between games.
     */
    void clear();

    /*
     * Shuffle the board, both the dices and their locations.
     */
    void shuffle();

    /*
     * Return whether a word can be constructed on the current board or not.
     *
     * Does not check if the word is a valid word or not.
     * Times itself if debug_mode is enabled.
     */
    bool find_single_word(const string& word) const;

    /*
     * Find and return all valid words that can be constructed from the current board.
     *
     * Times itself if debug_mode is enabled.
     */
    set<string> find_all_words() const;

    /*
     * Convert a board to its string representation.
     *
     * Does not contain a trailing newline.
     */
    string board_to_string() const;

    /*
     * Return a string represntation of all user words.
     */
    string user_words_to_string(int words_per_line = 8) const;

    /*
     * Return a string represntation of all computer words.
     */
    string computer_words_to_string(int words_per_line = 8) const;

    /*
     * Return a string representation of a set of words.
     */
    string words_to_string(const set<string>& words, int words_per_line = 8) const;

    /*
     * Run calculations for when it's the computer's turn.
     *
     * Finds which words the computer found and how many points they're worth.
     */
    void do_computer_turn();

    int get_computer_words_size() const;
    int get_computer_score() const;
    int get_user_words_size() const;
    int get_user_score() const;
    bool word_is_valid(const string& word) const;
    bool word_is_unplayed(const string& word) const;

    /*
     * Add a word the user has found and awards points.
     *
     * Does not perform any checks.
     */
    void add_user_word(const string& word);

private:
    const string DICTIONARY_FILE = "EnglishWords.dat";
    const int MIN_WORD_LENGTH = 4;
    static const int BOARD_SIZE = 4;

    void find_all_words_helper(set<string>& words, point cur_point, string cur_word, set<point> visited) const;
    bool find_single_word_helper(const string& word, point cur_point, string cur_word, set<point> visited) const;

    Lexicon dictionary;
    Grid<char> board;
    set<string> user_words;
    set<string> computer_words;
    int user_score = 0;
    int computer_score = 0;
};

#endif