summaryrefslogtreecommitdiffstats
path: root/lab4/KBD_ENC.vhd
blob: 6d4a0ab615a1434efd8515baf5b967e81e60846b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
--------------------------------------------------------------------------------
-- KBD ENC
-- Anders Nilsson
-- 16-feb-2016
-- Version 1.1


-- library declaration
library IEEE;
use IEEE.STD_LOGIC_1164.ALL;            -- basic IEEE library
use IEEE.NUMERIC_STD.ALL;               -- IEEE library for the unsigned type
                                        -- and various arithmetic operations

-- entity
entity KBD_ENC is
  port ( clk	                : in std_logic;			-- system clock (100 MHz)
	 rst		        : in std_logic;			-- reset signal
         PS2KeyboardCLK	        : in std_logic; 		-- USB keyboard PS2 clock
         PS2KeyboardData	: in std_logic;			-- USB keyboard PS2 data
         data			: out std_logic_vector(7 downto 0);		-- tile data
         addr			: out unsigned(10 downto 0);	-- tile address
         we			: out std_logic);		-- write enable
end KBD_ENC;

-- architecture
architecture behavioral of KBD_ENC is
  signal PS2Clk			: std_logic;			-- Synchronized PS2 clock
  signal PS2Data		: std_logic;			-- Synchronized PS2 data
  signal PS2Clk_Q1, PS2Clk_Q2 	: std_logic;			-- PS2 clock one pulse flip flop
  signal PS2Clk_op 		: std_logic;			-- PS2 clock one pulse 
	
  signal PS2Data_sr 		: std_logic_vector(10 downto 0);-- PS2 data shift register
	
  signal PS2BitCounter	        : unsigned(3 downto 0);		-- PS2 bit counter
  signal make_Q			: std_logic;			-- make one pulselse flip flop
  signal make_op		: std_logic;			-- make one pulse

  type state_type is (IDLE, MAKE, BREAK);			-- declare state types for PS2
  signal PS2state : state_type;					-- PS2 state

  signal ScanCode		: std_logic_vector(7 downto 0);	-- scan code
  signal TileIndex		: std_logic_vector(7 downto 0);	-- tile index
  
  type curmov_type is (FORWARD, BACKWARD, NEWLINE);		-- declare cursor movement types
  signal curMovement : curmov_type;				-- cursor movement
	
  signal curposX		: unsigned(5 downto 0);		-- cursor X position
  signal curposY		: unsigned(4 downto 0);		-- cursor Y position
	
  type wr_type is (STANDBY, WRINDEX, WRCUR);			-- declare state types for write cycle
  signal WRstate : wr_type;					-- write cycle state

begin

  -- Synchronize PS2-KBD signals
  process(clk)
  begin
    if rising_edge(clk) then
      PS2Clk <= PS2KeyboardCLK;
      PS2Data <= PS2KeyboardData;
    end if;
  end process;

	
  -- Generate one cycle pulse from PS2 clock, negative edge

  process(clk)
  begin
    if rising_edge(clk) then
      if rst='1' then
        PS2Clk_Q1 <= '1';
        PS2Clk_Q2 <= '0';
      else
        PS2Clk_Q1 <= PS2Clk;
        PS2Clk_Q2 <= not PS2Clk_Q1;
      end if;
    end if;
  end process;
	
  PS2Clk_op <= (not PS2Clk_Q1) and (not PS2Clk_Q2);
	

  
  -- PS2 data shift register

  -- ***********************************
  -- *                                 *
  -- *  VHDL for :                     *
  -- *  PS2_data_shift_reg             *
  -- *                                 *
  -- ***********************************




  ScanCode <= PS2Data_sr(8 downto 1);
	
  -- PS2 bit counter
  -- The purpose of the PS2 bit counter is to tell the PS2 state machine when to change state

  -- ***********************************
  -- *                                 *
  -- *  VHDL for :                     *
  -- *  PS2_bit_Counter                *
  -- *                                 *
  -- ***********************************

	
	

  -- PS2 state
  -- Either MAKE or BREAK state is identified from the scancode
  -- Only single character scan codes are identified
  -- The behavior of multiple character scan codes is undefined

  -- ***********************************
  -- *                                 *
  -- *  VHDL for :                     *
  -- *  PS2_State                      *
  -- *                                 *
  -- ***********************************

	
	

  -- Scan Code -> Tile Index mapping
  with ScanCode select
    TileIndex <= x"00" when x"29",	-- space
                 x"01" when x"1C",	-- A
                 x"02" when x"32",	-- B
		 x"03" when x"21",	-- C
		 x"04" when x"23",	-- D
		 x"05" when x"24",	-- E
		 x"06" when x"2B",	-- F
		 x"07" when x"34",	-- G
		 x"08" when x"33",	-- H
		 x"09" when x"43",	-- I
		 x"0A" when x"3B",	-- J
		 x"0B" when x"42",	-- K
		 x"0C" when x"4B",	-- L
		 x"0D" when x"3A",	-- M
		 x"0E" when x"31",	-- N
		 x"0F" when x"44",	-- O
		 x"10" when x"4D",	-- P
		 x"11" when x"15",	-- Q
		 x"12" when x"2D",	-- R
		 x"13" when x"1B",	-- S
		 x"14" when x"2C",	-- T
		 x"15" when x"3C",	-- U
		 x"16" when x"2A",	-- V
		 x"17" when x"1D",	-- W
		 x"18" when x"22",	-- X
		 x"19" when x"35",	-- Y
		 x"1A" when x"1A",	-- Z
                 x"1B" when x"54",      -- Å
                 x"1C" when x"52",      -- Ä
                 x"1D" when x"4C",      -- Ö
		 x"00" when others;
						 
						 
  -- set cursor movement based on scan code
  with ScanCode select
    curMovement <= NEWLINE when x"5A",	        -- enter scancode (5A), so move cursor to next line
                   BACKWARD when x"66",	        -- backspace scancode (66), so move cursor backward
                   FORWARD when others;	        -- for all other scancodes, move cursor forward


  -- curposX
  -- update cursor X position based on current cursor position (curposX and curposY) and cursor
  -- movement (curMovement)
  process(clk)
  begin
    if rising_edge(clk) then
      if rst='1' then
        curposX <= (others => '0');
      elsif (WRstate = WRINDEX) then
        if (curMovement = FORWARD) then
          if (curposX = 19) then
            curposX <= (others => '0');
          else
            curposX <= curposX + 1;
          end if;
        elsif (curMovement = BACKWARD) then
          if ((curposX = 0) and (curposY >= 0)) then
            curposX <= to_unsigned(19, curposX'length);
          else
            curposX <= curposX - 1;
          end if;
        elsif (curMovement = NEWLINE) then
          curposX <= (others => '0');
        end if;
      end if;
    end if;
  end process;
	

  -- curposY
  -- update cursor Y position based on current cursor position (curposX and curposY) and cursor
  -- movement (curMovement)
  process(clk)
  begin
    if rising_edge(clk) then
      if rst='1' then
        curposY <= (others => '0');
      elsif (WRstate = WRINDEX) then
        if (curMovement = FORWARD) then
          if (curposX = 19) then
            if (curposY = 14) then
              curposY <= (others => '0');
            else
              curposY <= curposY + 1;
            end if;
          end if;
        elsif (curMovement = BACKWARD) then
          if (curposX = 0) then
            if (curposY = 0) then
              curposY <= to_unsigned(14, curposY'length);
            else
              curposY <= curposY - 1;
            end if;
          end if;
        elsif (curMovement = NEWLINE) then
          if (curposY = 14) then
            curposY <= (others => '0');
          else
            curposY <= curposY + 1;
          end if;
        end if;
      end if;
    end if;
  end process;


  -- write state
  -- every write cycle begins with writing the character tile index at the current
  -- cursor position, then moving to the next cursor position and there write the
  -- cursor tile index
  process(clk)
  begin
    if rising_edge(clk) then
      if rst='1' then
        WRstate <= STANDBY;
      else
        case WRstate is
          when STANDBY =>
            if (PS2state = MAKE) then
              WRstate <= WRINDEX;
            else
              WRstate <= STANDBY;
            end if;
          when WRINDEX =>
            WRstate <= WRCUR;
          when WRCUR =>
            WRstate <= STANDBY;
          when others =>
            WRstate <= STANDBY;
        end case;
      end if;
    end if;
  end process;
	

  -- we will be enabled ('1') for two consecutive clock cycles during WRINDEX and WRCUR states
  -- and disabled ('0') otherwise at STANDBY state
  we <= '0' when (WRstate = STANDBY) else '1';


  -- memory address is a composite of curposY and curposX
  -- the "to_unsigned(20, 6)" is needed to generate a correct size of the resulting unsigned vector
  addr <= to_unsigned(20, 6)*curposY + curposX;

  
  -- data output is set to be x"1F" (cursor tile index) during WRCUR state, otherwise set as scan code tile index
  data <= x"1F" when (WRstate =  WRCUR) else TileIndex;

  
end behavioral;