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| author | Edvard Thörnros <edvard.thornros@gmail.com> | 2021-02-02 13:48:02 +0100 |
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| committer | Edvard Thörnros <edvard.thornros@gmail.com> | 2021-02-02 13:48:02 +0100 |
| commit | d1faad7b1943301b34913a08a7874f2e62777ba4 (patch) | |
| tree | 9f939a29dcef5ec23bbe23cc7d1b233dab0d03f6 | |
| parent | 5b9de776ba7de654fa92bee7c38fb30d7929405d (diff) | |
| download | sylt-d1faad7b1943301b34913a08a7874f2e62777ba4.tar.gz | |
simple readme
| -rw-r--r-- | README.md | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..7de2dd5 --- /dev/null +++ b/README.md @@ -0,0 +1,22 @@ +# Sylt-lang +----------- +Sylt is a statically-checked dynamically typed, reference counted programming +language made for GameJams. + + +## Why does this exist? Why not use X-lang? +Pfft! Why not? + + +## Getting started +Sylt is written entirely in Rust. Pointing to this Git-repo +in your Cargo.toml is the easiet way. Alternatively you can +build the interpreter and run your own programs from there. + + +## Endgame +A language that has some form of static typechecking, is easy and fast to work +in. Performance should be good enought that you don't really have to worry +about it. + +Dreams also exist of automatically updating the game when files are changed. |
