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| author | Edvard Thörnros <edvard.thornros@gmail.com> | 2021-02-02 22:23:24 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-02 22:23:24 +0100 |
| commit | 2381d4fc204f040763ad352aa2b67c58f8a40b17 (patch) | |
| tree | 2a00ea7cfe43fe076cb3c69bcb9b8fbbc2537918 | |
| parent | d1faad7b1943301b34913a08a7874f2e62777ba4 (diff) | |
| download | sylt-2381d4fc204f040763ad352aa2b67c58f8a40b17.tar.gz | |
Apply suggestions from code review
Co-authored-by: Gustav Sörnäs <gustav@sornas.net>
| -rw-r--r-- | README.md | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -1,16 +1,16 @@ # Sylt-lang ----------- -Sylt is a statically-checked dynamically typed, reference counted programming -language made for GameJams. +Sylt is a statically checked and dynamically typed reference counted programming +language made for game jams. -## Why does this exist? Why not use X-lang? +## Why does this exist? Why use this instead of language X? Pfft! Why not? ## Getting started Sylt is written entirely in Rust. Pointing to this Git-repo -in your Cargo.toml is the easiet way. Alternatively you can +in your Cargo.toml is the easiest way. Alternatively you can build the interpreter and run your own programs from there. |
