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// synchlist.cc
// Routines for synchronized access to a list.
//
// Implemented by surrounding the List abstraction
// with synchronization routines.
//
// Implemented in "monitor"-style -- surround each procedure with a
// lock acquire and release pair, using condition signal and wait for
// synchronization.
//
// Copyright (c) 1992-1993 The Regents of the University of California.
// All rights reserved. See copyright.h for copyright notice and limitation
// of liability and disclaimer of warranty provisions.
//
// modified by Vlad Jahundovics for Pintos (translation from C++ to C)
#include "copyright.h"
#include "synchlist.h"
#include "threads/malloc.h"
//----------------------------------------------------------------------
// SynchList::SynchList
// Initialize the data structures needed for a
// synchronized list, empty to start with.
// Elements can now be added to the list.
//----------------------------------------------------------------------
void sl_init(struct SynchList *sl)
{
list_init(&sl->sl_list);
lock_init(&sl->sl_lock);
cond_init(&sl->sl_empty);
}
//----------------------------------------------------------------------
// SynchList::~SynchList
// Remove and de-allocate all elements of the synchronized list
//----------------------------------------------------------------------
void sl_destroy(struct SynchList *sl)
{
struct list_elem *e;
struct SL_element *sl_elem;
while(!list_empty(&sl->sl_list)){
e = list_pop_front(&sl->sl_list);
sl_elem = list_entry(e, struct SL_element, elem);
free(sl_elem);
}
}
//----------------------------------------------------------------------
// SynchList::Append
// Append an "item" to the end of the list. Wake up anyone
// waiting for an element to be appended.
//
// "item" is the thing to put on the list, it can be a pointer to
// anything.
//----------------------------------------------------------------------
void sl_append(struct SynchList *sl, void *item)
{
lock_acquire(&sl->sl_lock); // enforce mutual exclusive access to the list
struct SL_element *sl_elem = malloc(sizeof(struct SL_element));
sl_elem->item = item;
list_push_back(&sl->sl_list, &sl_elem->elem);
cond_signal(&sl->sl_empty,&sl->sl_lock); // wake up a waiter, if any
lock_release(&sl->sl_lock);
return;
}
//----------------------------------------------------------------------
// SynchList::Remove
// Remove an "item" from the beginning of the list. Wait if
// the list is empty.
// Returns:
// The removed item.
//----------------------------------------------------------------------
void *sl_remove(struct SynchList *sl)
{
struct list_elem *e;
void *item;
lock_acquire(&sl->sl_lock); // enforce mutual exclusion
while(list_empty(&sl->sl_list)){
cond_wait(&sl->sl_empty, &sl->sl_lock); // wait until list isn't empty
}
e = list_pop_front(&sl->sl_list);
struct SL_element *sl_elem = list_entry(e, struct SL_element, elem);
item = sl_elem->item;
free(sl_elem);
lock_release(&sl->sl_lock);
return item;
}
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