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+/**
+ * Copyright (C) David Wolfe, 1999. All rights reserved.
+ * Ported to Qt and adapted for TDDD86, 2015.
+ */
+
+#ifndef CONSTANTS_H
+#define CONSTANTS_H
+
+#include <QColor>
+
+// GUI constants
+const int MIN_X = 0;
+const int MIN_Y = 0;
+const int MAX_X = 39;
+const int MAX_Y = 39;
+const int UNIT_WIDTH = 10;
+const int UNIT_HEIGHT = 10;
+static const int SCENE_WIDTH = 400;
+static const int SCENE_HEIGHT = 400;
+const int JUNK_RADIUS = 9;
+const QColor JUNK_COLOR = QColor(0, 0, 0);
+const QColor ROBOT_COLOR = QColor(245, 95, 60);
+const QColor HERO_COLOR = QColor(237, 207, 114);
+
+// game constants
+const int MIN_ROBOTS = 10;
+const int MAX_ROBOTS = 80;
+const int ROBOTS_INC = 5; // Additional robots per round
+const int POINTS_PER_ROBOT = 10;
+const int WAIT_BONUS = 20; // Per robot
+
+#endif // CONSTANTS_H