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/*
* TDDD86 Lab 3a - gusso230 (group 11)
* This file contains the tile list structure.
* You can add, draw, lower, raise and remove tiles.
*/
#ifndef TILELIST_H
#define TILELIST_H
#include <QGraphicsScene>
#include "Tile.h"
class TileList {
public:
/*
* Create and allocate an empty tile list.
*/
TileList();
/*
* Deallocate the tile list.
*/
~TileList();
/*
* Add `tile` to the tile list, possibly reallocating. O(1) amortized.
*/
void addTile(const Tile &tile);
/*
* Draw all tiles to `scene`. O(n).
*/
void drawAll(QGraphicsScene *scene) const;
/*
* Return the index of the top tile at (x, y). O(n).
*/
int indexOfTopTile(int x, int y) const;
/*
* Move the top tile at (x, y) to the bottom. O(n).
*/
void lower(int x, int y);
/*
* Move the bottom tile at (x, y) to the top. O(n).
*/
void raise(int x, int y);
/*
* Remove the top tile at (x, y). O(n).
*/
void remove(int x, int y);
/*
* Remove all tiles at (x, y). O(n^2).
*/
void removeAll(int x, int y);
private:
static const int INITIAL_SIZE = 10; // the initial size
int cur_size = 0; // current size of array
int amount_tiles; // number of active tiles in array
Tile *tiles; // the array
/*
* shiftRight and shiftLeft move a group of tiles either right or left
* in the internal array.
* shiftRight(1, 4):
* 0 1 2 3 4 5
* 0 1 1 2 3 5
* shiftLeft(4, 1):
* 0 1 2 3 4 5
* 0 2 3 4 4 5
* Effectively, `start` is duplicated either to the right for shiftRight
* or to the left for shiftLeft, and `end` is lost.
*/
void shiftRight(int start, int end);
void shiftLeft(int start, int end);
};
#endif // TILELIST_H
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