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// You will edit and turn in this CPP file.
// Also remove these comments here and add your own.
// TODO remove this comment header and replace with your own
#include <cstdlib>
#include <iostream>
#include <iomanip>
#include <sstream>
#include "Boggle.h"
#include "bogglemain.h"
#include "strlib.h"
#include <string>
/*
* Plays one game of Boggle using the given boggle game state object.
*/
void playOneGame(Boggle& boggle) {
boggle.clear();
bool input_custom_board = yesOrNo("Input custom board? ");
if (input_custom_board) {
string input_board;
while (true) {
cout << "Input your board (16 characters): ";
getline(cin, input_board);
if (input_board.length() == 16) {
if (boggle.letters_from_string(input_board)) {
break;
} else {
cout << "Please input a valid string" << endl;
}
} else {
cout << "Please input 16 characters only" << endl;
}
}
} else {
boggle.shuffle();
}
string user_input;
while (true) {
std::cout << "It's your turn!" << std::endl;
cout << boggle.board_to_string() << endl;
cout << "Your words (" << boggle.get_user_words_size() << "): " << endl;
cout << boggle.user_words_to_string() << endl;
cout << "Your score: " << boggle.get_user_score() << endl;
cout << "Type a word (or press Enter to end your turn) ";
getline(cin, user_input);
if (user_input == "") {
break;
}
if (!boggle.find_single_word(user_input)) {
cout << "Your word is invalid" << endl;
} else if (!boggle.word_is_unplayed(user_input)) {
cout << "Your word has already been played!" << endl;
} else if (user_input.length() < 4) {
cout << "Your word is too short!" << endl;
} else {
cout << "You found a new word!" << endl;
boggle.add_user_word(user_input);
}
}
cout << "It's my turn!" << endl;
boggle.do_computer_turn();
cout << "My words (" << boggle.get_computer_words_size() << "): " << endl;
cout << boggle.computer_words_to_string() << endl;
cout << "My score: " << boggle.get_computer_score() << endl;
if (boggle.get_computer_score() > boggle.get_user_score()) {
cout << "Ha ha ha, I destroyed you. Better luck next time, puny human!" << endl;
} else {
cout << "WOW, you defeated me! Congratulations!" << endl;
}
}
/*
* Erases all currently visible text from the output console.
*/
void clearConsole() {
#if defined(_WIN32) || defined(_WIN64)
std::system("CLS");
#else
// assume POSIX
std::system("clear");
#endif
}
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